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Hoppip #187: Hoppip
Pokémon
#189: Jumpluff Jumpluff
Skiploom
ポポッコ Popocco
#188
188Skiploom
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Grass Flying
Species
Cottonweed Pokémon
Abilities
Chlorophyll or Leaf Guard Infiltrator
Hidden Ability
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Johto
#068
Hoenn
#333
Regional Browser numbers
Oblivia
R-027
Height
2'00"
Imperial
0.6 m
Metric
Weight
2.2 lbs.
Imperial
1.0 kg
Metric
Dex color
Green
Catch rate
120 (15.7%)
Body style
Body06 File:BodyUnknown.png
Blue-Striped
Footprint
 F188   File:F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Fairy and
Grass groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
2
Base Exp.: 136 Battle Exp.: 1361*

Skiploom (Japanese: ポポッコ Popocco) is a dual-type Grass/Flying Pokémon.

It evolves from Hoppip starting at level 18 and evolves into Jumpluff starting at level 27.

Biology

Physiology

Skiploom is a plant Pokémon and has a round, green body with stubby arms, feet, and tail. It has large, flat ears on the sides of its head, and a yellow bloom on the top of its head. Skiploom has ovoid red eyes with no pupils.

Gender differences

None.

Special abilities

Much like Hoppip, Skiploom needs a gust of wind to get itself airborne. It flies using its flower as a propeller. The bloom on top of its head open and closes as the temperature fluctuates up and down and its flower blossoms when the temperature rises above 64°F. Because of this it is sometimes used as a thermometer.

Behavior

Skiploom spreads its petals to absorb as much sunlight as possible. It also floats in the air to try to get closer to the sun. When it rains, this Pokémon closes its flower and immediately hides under the shade of a tree to avoid getting wet.

Habitat

Grassland

Grassland Pokémon

Skiploom float in the sky to soak up as much sunlight as they can, and, like their other evolutionary forms, float freely over grasslands and open countryside.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
It spreads its petals to absorb sunlight. It also floats in the air to get closer to the sun.
Generation II
Johto
The bloom on top of its head open and closes as the temperature fluctuates up and down.
???
No Pokédex data is available.



Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
Unknown Safari Zone (Meadow)


Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 55
115 - 162 220 - 314
Attack: 45
45 - 106 85 - 207
Defense: 50
49 - 112 94 - 218
Sp.Atk: 45
45 - 106 85 - 207
Sp.Def: 65
63 - 128 121 - 251
Speed: 80
76 - 145 148 - 284
Total: 340   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
4/5 ★★★★
Power
2/3 ★★
Skill
1/1
Stamina
2/2 ★★
Jump
5/5 ★★★★★
Total
14/16 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Notes:
  • If Gravity is in effect, this Pokémon is given an Iron Ball (in Generation IV) or a Ring Target, or it is affected by Smack Down or Ingrain, the effectiveness of  Ground-type  moves is ½×.
  • In Generation V, if this Pokémon is given an Iron Ball, the effectiveness of  Ground-type  moves is 1×.

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Splash Normal Status 0000 —% 40
00Start Synthesis Grass Status 0000 —% 5
00Start Tail Whip Normal Status 0000 100100% 30
00Start Tackle Normal Physical 05050 100100% 35
044 Synthesis Grass Status 0000 —% 5
077 Tail Whip Normal Status 0000 100100% 30
1010 Tackle Normal Physical 05050 100100% 35
1212 PoisonPowder Poison Status 0000 07575% 35
1414 Stun Spore Grass Status 0000 07575% 30
1616 Sleep Powder Grass Status 0000 07575% 15
2020 Bullet Seed Grass Physical 02525 100100% 30
2424 Leech Seed Grass Status 0000 09090% 10
2828 Mega Drain Grass Special 04040 100100% 15
3232 Acrobatics Flying Physical 05555 100100% 15
3636 Rage Powder Bug Status 0000 —% 20
4040 Cotton Spore Grass Status 0000 100100% 40
4444 U-turn Bug Physical 07070 100100% 20
4848 Worry Seed Grass Status 0000 100100% 10
5252 Giga Drain Grass Special 07575 100100% 10
5656 Bounce Flying Physical 08585 08585% 5
6060 Memento Dark Status 0000 100100% 10
  • A level of "Start" indicates a move that will be known by a Skiploom obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Grass Sprite TM22 SolarBeam Grass Special 120 100% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Psychic Sprite TM33 Reflect Psychic Status —% 20
Bag TM Flying Sprite TM40 Aerial Ace Flying Physical 60 —% 20
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Grass Sprite TM53 Energy Ball Grass Special 80 100% 10
Bag TM Flying Sprite TM62 Acrobatics Flying Physical 55 100% 15
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Normal Sprite TM75 Swords Dance Normal Status —% 30
Bag TM Normal Sprite TM77 Psych Up Normal Status —% 10
Bag TM Grass Sprite TM86 Grass Knot Grass Special 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Bug Sprite TM89 U-turn Bug Physical 70 100% 20
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
BulbasaurIvysaurVenusaurClefairyClefableTangela
TangrowthMarillAzumarill
Amnesia* Psychic Status —% 20
VileplumeParasParasectChikoritaBayleefMeganium Aromatherapy Grass Status —% 5
ExeggcuteExeggutor Confusion Psychic Special 50 100% 25
BulbasaurIvysaurVenusaurJigglypuffWigglytuffTogetic
TogekissMarillAzumarill
Double-Edge Normal Physical 120 100% 15
ClefairyClefableTogeticTogekiss Encore Normal Status 100% 5
BulbasaurExeggutorSunkern Seed Bomb Grass Physical 80 100% 15
BulbasaurIvysaurVenusaurExeggcuteExeggutorHoppip
SkiploomJumpluffSunkernSunflora
Worry Seed Grass Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Skiploom in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Skiploom in that game.
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Giga Drain Grass Physical 75 100% 10
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Synthesis Grass Status —% 5
B W B2 W2 Worry Seed Grass Status 100% 10
  • A black abbreviation in a colored box indicates that Skiploom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Skiploom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

Hoppip
Unevolved
Hoppip
 Grass  Flying 
Rare Candy
Level 18


Skiploom
First evolution
Skiploom
 Grass  Flying 
Rare Candy
Level 27


Jumpluff
Second evolution
Jumpluff
 Grass  Flying 


Hoppip #187: Hoppip
Pokémon
#189: Jumpluff Jumpluff
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