Abilities
Run Away or Keen Eye
Keen Eye Blue-Striped
-----
Frisk Hidden Ability
Regional Pokédex numbers
Kanto #—
Johto #019
Hoenn #316
Sinnoh —
Unova
Not in any regional Pokédex
Regional Browser numbers
Fiore R—
Almia R—
Oblivia R-012
Height
2'07"Imperial
0.8 mMetric
2'07"/0.8 mRed-Striped
0'0"/0.0 mBlue-Striped
0'0"/0.0 m
Weight
13.2 lbs.Imperial
6.0 kgMetric
13.2 lbs./6.0 kgRed-Striped
0.0 lbs./0.0 kgBlue-Striped
0.0 lbs./0.0 kg
Breeding
Field group
16 cycles (4080 minimum steps)
EV yield
HP 0
Atk 1
Def 0
Sp.Atk 0
Sp.Def 0
Speed 0
Base Exp.: 57
Battle Exp.: 571*
Sentret (Japanese : オタチ Otachi ) is a Normal-type Pokémon.
It evolves into Furret starting at level 15.
Biology
Physiology
Sentret is a small furry mammal with a big round body with stubby arms and two small feet. Its fur is light brown, and it has a tail with dark brown stripes that it uses to stand on to see if there is danger nearby. It has long dark brown ears, a white ring on its belly, and white paw pads. While it is capable of standing on its hind legs, it usually moves on all four.
Gender differences
None.
Special abilities
Sentret are able to stand on their tails. They do this to find out whether there is any danger nearby and also to warn others of possible danger. Their shrieks warn all Pokémon in the neighborhood of any possible danger.
Behavior
Sentret has a very nervous and cautious behavior, apparently fearing for its life. It will not sleep alone, and usually sleeps while another of its kind watches for danger. When one sees a predator, it warns the rest in its pack, and they all flee.
Habitat
Grassland Pokémon
Sentret appear frequently in the grasslands of the Johto region.
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation I.
Generation I
It stands on its tail so it can see a long way. If it spots an enemy, it cries loudly to warn its kind.
Generation II
A very cautious Pokémon, it raises itself up using its tail to get a better view of its surroundings.
No Pokédex data is available.
Game locations
This Pokémon was unavailable prior to Generation I.
Generation II
Johto
Common
Route 29 , Safari Zone
Stats
Base stats
Stat
Range
At Lv. 50
At Lv. 100
95 - 142
180 - 274
45 - 107
87 - 210
35 - 94
65 - 183
36 - 95
67 - 185
45 - 106
85 - 207
22 - 79
40 - 152
Minimum stats are calculated with 0 EVs , IVs of 0, and a hindering nature , if applicable.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
Notes:
If this Pokémon is given a Ring Target , the effectiveness of Ghost-type moves is 1×.
Learnset
Generation V
Other generations:
II - III - IV
Level
Move
Type
Cat.
Pwr.
Acc.
PP
00 Start
Scratch
Normal
Physical
040 40
100 100%
35
00 Start
Foresight
Normal
Status
0000 —
— —%
40
04 4
Defense Curl
Normal
Status
0000 —
— —%
40
07 7
Quick Attack
Normal
Physical
040 40
100 100%
30
13 13
Fury Swipes
Normal
Physical
018 18
080 80%
15
16 16
Helping Hand
Normal
Status
0000 —
— —%
20
19 19
Follow Me
Normal
Status
0000 —
— —%
20
25 25
Slam
Normal
Physical
080 80
075 75%
20
28 28
Rest
Psychic
Status
0000 —
— —%
10
31 31
Sucker Punch
Dark
Physical
080 80
100 100%
5
36 36
Amnesia
Psychic
Status
0000 —
— —%
20
39 39
Baton Pass
Normal
Status
0000 —
— —%
40
42 42
Me First
Normal
Status
0000 —
— —%
20
47 47
Hyper Voice
Normal
Special
090 90
100 100%
10
A level of "Start" indicates a move that will be known by a Sentret obtained at level 1 in Generation V
Bold indicates a move that gets STAB when used by Sentret
Italic indicates a move that gets STAB only when used by an evolution of Sentret
Click on the generation numbers at the top to see level-up moves from other generations
By TM /HM
Generation V
Other generations:
II - III - IV
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
Hone Claws
Dark
Status
—
—%
15
TM06
Toxic
Poison
Status
—
90%
10
TM10
Hidden Power
Normal
Special
—
100%
15
TM11
Sunny Day
Fire
Status
—
—%
5
TM13
Ice Beam
Ice
Special
95
100%
10
TM17
Protect
Normal
Status
—
—%
10
TM18
Rain Dance
Water
Status
—
—%
5
TM21
Frustration
Normal
Physical
—
100%
20
TM22
SolarBeam
Grass
Special
120
100%
10
TM24
Thunderbolt
Electric
Special
95
100%
15
TM27
Return
Normal
Physical
—
100%
20
TM28
Dig
Ground
Physical
80
100%
10
TM30
Shadow Ball
Ghost
Special
80
100%
15
TM31
Brick Break
Fighting
Physical
75
100%
15
TM32
Double Team
Normal
Status
—
—%
15
TM35
Flamethrower
Fire
Special
95
100%
15
TM42
Facade
Normal
Physical
70
100%
20
TM44
Rest
Psychic
Status
—
—%
10
TM45
Attract
Normal
Status
—
100%
15
TM46
Thief
Dark
Physical
40
100%
10
TM48
Round
Normal
Special
60
100%
15
TM49
Echoed Voice
Normal
Special
40
100%
15
TM56
Fling
Dark
Physical
—
100%
10
TM57
Charge Beam
Electric
Special
50
90%
10
TM65
Shadow Claw
Ghost
Physical
70
100%
15
TM67
Retaliate
Normal
Physical
70
100%
5
TM83
Work Up
Normal
Status
—
—%
30
TM86
Grass Knot
Grass
Special
—
100%
20
TM87
Swagger
Normal
Status
—
90%
15
TM89
U-turn
Bug
Physical
70
100%
20
TM90
Substitute
Normal
Status
—
—%
10
HM01
Cut
Normal
Physical
50
95%
30
HM03
Surf
Water
Special
95
100%
15
Bold indicates a move that gets STAB when used by Sentret
Italic indicates a move that gets STAB only when used by an evolution of Sentret
Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation V
Other generations:
II - III - IV
Father
Move
Type
Cat.
Pwr.
Acc.
PP
Charm
Normal
Status
—
100%
20
Covet
Normal
Physical
60
100%
40
Double-Edge
Normal
Physical
120
100%
15
Focus Energy
Normal
Status
—
—%
30
Iron Tail *
Steel
Physical
100
75%
15
Last Resort
Normal
Physical
140
100%
5
Natural Gift
Normal
Physical
—
100%
15
Pursuit
Dark
Physical
40
100%
20
Reversal
Fighting
Physical
—
100%
15
Slash
Normal
Physical
70
100%
20
Moves marked with an asterisk (*) must be chain bred onto Sentret in Generation V
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Sentret in that game.
Bold indicates a move that gets STAB when used by Sentret
Italic indicates a move that gets STAB only when used by an evolution of Sentret
Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation V
Other generations:
II - III - IV
Game
Move
Type
Cat.
Pwr.
Acc.
PP
B
W
B2
W2
Aqua Tail
Water
Physical
90
90%
10
B
W
B2
W2
Covet
Normal
Physical
60
100%
40
B
W
B2
W2
Fire Punch
Fire
Physical
75
100%
15
B
W
B2
W2
Helping Hand
Normal
Status
—
—%
20
B
W
B2
W2
Hyper Voice
Normal
Special
90
100%
10
B
W
B2
W2
Ice Punch
Ice
Physical
75
100%
15
B
W
B2
W2
Iron Tail
Steel
Physical
100
75%
15
B
W
B2
W2
Knock Off
Dark
Physical
20
100%
20
B
W
B2
W2
Last Resort
Normal
Physical
140
100%
5
B
W
B2
W2
Sleep Talk
Normal
Status
—
—%
10
B
W
B2
W2
Snore
Normal
Special
40
100%
15
B
W
B2
W2
Super Fang
Normal
Physical
—
90%
10
B
W
B2
W2
ThunderPunch
Electric
Physical
75
100%
15
B
W
B2
W2
Trick
Psychic
Status
—
100%
10
B
W
B2
W2
Uproar
Normal
Special
90
100%
10
A black abbreviation in a colored box indicates that Sentret can be tutored the move in that game
A colored abbreviation in a white box indicates that Sentret cannot be tutored the move in that game
Bold indicates a move that gets STAB when used by Sentret
Italic indicates a move that gets STAB only when used by an evolution of Sentret
Click on the generation numbers at the top to see Move Tutor moves from other generations
Evolution