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085MS #085: Dodrio
Pokémon
#087: Dewgong 087MS
This article is about the species. For a specific instance of this species, see Seel (disambiguation).
Seel
パウワウ Pawou
#086
086Seel
Art by Ken Sugimori from FireRed and LeafGreen
Type
Water Unknown
Species
Sea Lion Pokémon
Abilities
Thick Fat or Hydration Ice Body
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#086
Johto
#178
Hoenn
#258
Unova
#265
Regional Browser numbers
Height
3'07"
Imperial
1.1 m
Metric
Weight
198.4 lbs.
Imperial
90.0 kg
Metric
Dex color
White
Catch rate
190 (24.8%)
Body style
Body03
Footprint
 F086 
Gender ratio
50% male, 50% female
Breeding
Water 1 and
Field groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
Base Exp.: 100 Battle Exp.: 1001*

Seel (Japanese: パウワウ Pawou) is a Water-type Pokémon.

It evolves into Dewgong starting at level 34.

Biology

Physiology

The horn on Seel's head is exceptionally hard, due to it being made of toughened bone. Seel has a furry body that appears white, two flippers instead of feet, a tan-colored muzzle with a small black nose, small tusks, round eyes, and a tongue that is often seen outside of Seel's mouth. It lives in the frigid waters of the arctic, surviving because of its thick blubber. Its tail resembles a spout of water.

Gender differences

None.

Special abilities

This hide of fat looks like it is covered with snow-white fur from a distance, but, when magnified, the fur is actually a very light blue that gives it a seawater tinge whilst swimming. Seel's streamlined, curving body helps it to effortlessly swim through the cold seas, and its flippers propel it with ease. The flippers can also pull its body onto shore, but can only support its weight for a short time. Seel uses its horn to puncture ice so it can breathe. Its coarse hair can trap water and air to conserve body heat.

Behavior

The horn on the tip of Seel's head is used to chip away ice at the surface of the sea to create breathing holes. The small tusks can chip away at the ice too, and sometimes they engage in territorial fights where these tusks can be applied as weapons.

During the day, Seel can usually be spotted in shallow seas asleep on the seabed; however, it is additionally active during the evening hours, when it hunts and pursues prey effortlessly through the water. The colder the sea, the more active it is. When swimming, its nostrils close tightly when it swims. Seel only comes on land to give birth or socialize with others of its kind - it is exceptionally clumsy on land.

Habitat

Sea

Sea Pokémon

Seel loves to live in extremely cold polar seas, which are often 40 degrees below 0. The frigid climate it lives in are full of ice floes. It exceptionally loves iceberg-filled oceans, where herds of Seel converge to play and socialize. It is found in Kanto and Johto.

Diet

Seel hunts for prey.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Covered with light blue fur, its hide is thick and tough. It is active in bitter cold of minus 40 degrees Fahrenheit.
Generation II
Johto
Although it can't walk well on land, it is a graceful swimmer. It especially loves being in frigid seas.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Common Seafoam Islands
Generation II
Johto
Common Route 47, Whirl Islands

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 45
45 - 106 85 - 207
Defense: 55
54 - 117 103 - 229
Sp.Atk: 45
45 - 106 85 - 207
Sp.Def: 70
67 - 134 130 - 262
Speed: 45
45 - 106 85 - 207
Total: 325   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 70.


Pokéathlon stats

Speed
2/3 ★★
Power
2/3 ★★
Skill
2/2 ★★
Stamina
3/4 ★★★
Jump
2/3 ★★
Total
11/15 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Headbutt Normal Physical 07070 100100% 15
033 Growl Normal Status 0000 100100% 40
077 Water Sport Water Status 0000 —% 15
1111 Icy Wind Ice Special 05555 09595% 15
1313 Encore Normal Status 0000 100100% 5
1717 Ice Shard Ice Physical 04040 100100% 30
2121 Rest Psychic Status 0000 —% 10
2323 Aqua Ring Water Status 0000 —% 20
2727 Aurora Beam Ice Special 06565 100100% 20
3131 Aqua Jet Water Physical 04040 100100% 20
3333 Brine Water Special 06565 100100% 10
3737 Take Down Normal Physical 09090 08585% 20
4141 Dive Water Physical 08080 100100% 10
4343 Aqua Tail Water Physical 09090 09090% 10
4747 Ice Beam Ice Special 09595 100100% 10
5151 Safeguard Normal Status 0000 —% 25
5353 Hail Ice Status 0000 —% 10
  • A level of "Start" indicates a move that will be known by a Seel obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite TM07 Hail Ice Status —% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Ice Sprite TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM20 Safeguard Normal Status —% 25
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Normal Sprite TM49 Echoed Voice Normal Special 40 100% 15
Bag TM Dark Sprite TM56 Fling Dark Physical 100% 10
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag HM Water Sprite HM03 Surf Water Special 95 100% 15
Bag HM Water Sprite HM05 Waterfall Water Physical 80 100% 15
Bag HM Water Sprite HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
054MS055MS079MS080MS199MS Disable Normal Status 100% 20
086MS087MSSlakothVigorothSlaking Encore Normal Status 100% 5
052MS053MS Fake Out Normal Physical 40 100% 10
032MS033MS034MS111MS112MS464MS Horn Drill Normal Physical 30% 5
220MS221MS473MS222MS Icicle Spear* Ice Physical 25 100% 30
023MS024MS032MS033MS034MS052MS
053MS058MS059MS111MS112MS464MS
147MS148MS149MS161MS162MS179MS
180MS181MS
Iron Tail* Steel Physical 100 75% 15
209MS210MS216MS217MS Lick Ghost Physical 20 100% 30
131MS186MS Perish Song Normal Status —% 5
087MS179MS180MS181MS223MS224MS
226MS
Signal Beam Bug Special 75 100% 15
025MS026MS147MS148MS149MS161MS
162MS183MS184MS194MS195MS231MS
232MS
Slam Normal Physical 80 75% 20
023MS024MS Spit Up Normal Special 100% 10
023MS024MS Stockpile Normal Status —% 20
023MS024MS Swallow Normal Status —% 10
007MS008MS009MS054MS055MS079MS
080MS199MS131MS223MS224MS226MS
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Seel in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Seel in that game.
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Drill Run Ground Physical 80 95% 10
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Seel can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Seel cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

086
Unevolved
Seel
 Water 
Bag Rare Candy Sprite
Level 34


087
First evolution
Dewgong
 Water  Ice 

085MS #085: Dodrio
Pokémon
#087: Dewgong 087MS