FANDOM


053MS #053: Persian
Pokémon
#055: Golduck 055MS
This article is about the species. For a specific instance of this species, see Psyduck (disambiguation).
Psyduck
コダック Koduck
#054
054Psyduck
Art by Ken Sugimori from FireRed and LeafGreen
Type
Water Unknown
Species
Duck Pokémon
Abilities
Damp or Cloud Nine Swift Swim
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#054
Johto
#140
Hoenn
#158
Sinnoh
#043
Unova
#028
Regional Browser numbers
Fiore
R-121
Height
2'07"
Imperial
0.8 m
Metric
Weight
43.2 lbs.
Imperial
19.6 kg
Metric
Dex color
Yellow
Catch rate
190 (24.8%)
Body style
Body06
Footprint
 F054 
Gender ratio
50% male, 50% female
Breeding
Water 1 and
Field groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
Base Exp.: 80 Battle Exp.: 801*

Psyduck (Japanese: コダック Koduck) is a Water-type Pokémon.

It evolves into Golduck starting at level 33.

Biology

Physiology

Psyduck resembles a yellow duck or platypus with a vacant stare. It has three small tufts of black hair at the top of its head. It walks on its hind legs, has a stubby tail, and has arms rather than wings. Its arms are useful in using its powerful psychic abilities. Its appearance, according to the Pokédex, is meant to trick enemies into thinking it is weak. It has arms with three claws on each to deliver scratches if threatened.

Gender differences

None.

Special abilities

Psyduck is constantly stunned by its headache. It usually stands immobile, with a vacant expression, trying to calm its headache. However, when its headache becomes too severe, it releases tension in the form of strong psychic powers.

Behavior

Psyduck are usually unable to think very clearly due to having a chronic headache. Because of the headache, a Psyduck will always hold its head. When these headaches worsen, Psyduck may use psychic powers.

Habitat

Watersedge

Water's-edge Pokémon

Psyduck live in freshwater lakes, small ponds, or rivers in tropical areas. It is a widespread Pokémon common in Kanto and Johto.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
Generation II
Johto
It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Common Celadon City (surfing), Routes 4, 6, 10, 11, 12, 13, 19, 20, 21, 22, 23, 24, 25, Pallet Town, Cerulean City, Vermilion City, Cinnabar Island, Viridian City, Fuchsia City, Cerulean Cave, Safari Zone (surfing and Super Rod), Seafoam Islands
Generation II
Johto
Common Route 35, Ilex Forest, Safari Zone

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 52
51 - 114 98 - 223
Defense: 48
47 - 110 90 - 214
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 50
49 - 112 94 - 218
Speed: 55
54 - 117 103 - 229
Total: 320   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 50.


Pokéathlon stats

Speed
2/5 ★★☆☆☆
Power
2/5 ★★☆☆☆
Skill
2/5 ★★☆☆☆
Stamina
2/5 ★★☆☆☆
Jump
2/4 ★★☆☆
Total
10/24 ★★☆☆

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
BW B2W2 Move Type Cat. Power Accuracy PP
00Start 00Start Water Sport Water Status 0000 —}}—% 15
00Start 00Start Scratch Normal Physical 04040 100}}100% 35
055 044 Tail Whip Normal Status 0000 100}}100% 30
099 088 Water Gun Water Special 04040 100}}100% 25
1414 1111 Disable Normal Status 0000 100}}100% 20
1818 1515 Confusion Psychic Special 05050 100}}100% 25
2222 1818 Water Pulse Water Special 06060 100}}100% 20
2727 2222 Fury Swipes Normal Physical 01818 080}}80% 15
3131 2525 Screech Normal Status 0000 085}}85% 40
4444 2929 Zen Headbutt Psychic Physical 08080 090}}90% 15
N/AN/A 3232 Aqua Tail Water Physical 09090 090}}90% 10
3535 3636 Soak Water Status 0000 100}}100% 20
4040 3939 Psych Up Normal Status 0000 —}}—% 10
4848 4343 Amnesia Psychic Status 0000 —}}—% 20
5353 4646 Hydro Pump Water Special 120120 080}}80% 5
5757 5050 Wonder Room Psychic Status 0000 —}}—% 10
  • A level of "Start" indicates a move that will be known by a Psyduck obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Dark Sprite TM01 Hone Claws Dark Status —% 15
Bag TM Psychic Sprite TM03 Psyshock Psychic Special 80 100% 10
Bag TM Psychic Sprite TM04 Calm Mind Psychic Status —% 20
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite TM07 Hail Ice Status —% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Ice Sprite TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 120 70% 5
Bag TM Psychic Sprite TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Psychic Sprite TM19 Telekinesis Psychic Status —% 15
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Ground Sprite TM28 Dig Ground Physical 80 100% 10
Bag TM Psychic Sprite TM29 Psychic Psychic Special 90 100% 10
Bag TM Fighting Sprite TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Flying Sprite TM40 Aerial Ace Flying Physical 60 —% 20
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Water Sprite TM55 Scald Water Special 80 100% 15
Bag TM Dark Sprite TM56 Fling Dark Physical 100% 10
Bag TM Ghost Sprite TM65 Shadow Claw Ghost Physical 70 100% 15
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Normal Sprite TM77 Psych Up Normal Status —% 10
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Water Sprite HM03 Surf Water Special 95 100% 15
Bag HM Normal Sprite HM04 Strength Normal Physical 80 100% 15
Bag HM Water Sprite HM05 Waterfall Water Physical 80 100% 15
Bag HM Water Sprite HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
037MS038MS131MS197MS226MS234MS Confuse Ray Ghost Status 100% 10
056MS057MS Cross Chop Fighting Physical 100 80% 5
086MS087MS Encore Normal Status 100% 5
161MS162MS Foresight Normal Status —% 40
196MS Future Sight Psychic Special 100 100% 10
060MS061MS062MS186MS234MS Hypnosis Psychic Status 60% 20
023MS024MS050MS051MS060MS061MS
062MS186MS194MS195MS220MS221MS
473MS
Mud Bomb Ground Special 65 85% 10
196MS203MS223MS224MS226MS Psybeam Psychic Special 65 100% 20
222MS Refresh Normal Status —% 20
007MS008MS009MS019MS020MS023MS
024MS025MS026MS027MS028MS032MS
033MS034MS037MS038MS050MS051MS
052MS053MS054MS055MS056MS057MS
058MS059MS060MS061MS062MS186MS
077MS078MS079MS080MS199MS083MS
086MS087MS111MS112MS464MS116MS
117MS230MS128MS131MS133MS134MS
135MS136MS196MS197MS470MS471MS
138MS139MS140MS141MS147MS148MS
149MS155MS156MS157MS158MS159MS
160MS161MS162MS179MS180MS181MS
183MS184MS194MS195MS190MS424MS
203MS206MS209MS210MS215MS461MS
216MS217MS220MS221MS473MS222MS
223MS224MS225MS226MS228MS229MS
231MS232MS234MS
Secret Power Normal Physical 70 100% 20
079MS080MS199MS194MS195MS206MS
230MS
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Psyduck in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Psyduck in that game.
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Worry Seed Grass Status 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Psyduck can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Psyduck cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

054
Unevolved
Psyduck
 Water 
Bag Rare Candy Sprite
Level 33


055
First evolution
Golduck
 Water 

Notes

053MS #053: Persian
Pokémon
#055: Golduck 055MS