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056MS #056: Mankey
Pokémon
#058: Growlithe 058MS
This article is about the species. For a specific instance of this species, see Primeape (disambiguation).
Primeape
オコリザル Okorizaru
#057
057Primeape
Art by Ken Sugimori from FireRed and LeafGreen
Type
Fighting Unknown
Species
Pig Monkey Pokémon
Abilities
Vital Spirit or Anger Point Defiant
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#057
Johto
#137
Hoenn
#244
Regional Browser numbers
Fiore
R-150
Almia
R-127
Oblivia
R-183 N-111
Height
3'03"
Imperial
1.0 m
Metric
Weight
70.5 lbs.
Imperial
32.0 kg
Metric
Dex color
Brown
Catch rate
75 (9.8%)
Body style
Body06
Footprint
 F057 
Gender ratio
50% male, 50% female
Breeding
Field group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 149 Battle Exp.: 1491*

Primeape (Japanese: オコリザル Okorizaru) is a Fighting-type Pokémon.

It evolves from Mankey starting at level 28.

Biology

Physiology

Primeape has a round body covered in whitish, messy fur. Primeape's ears are triangular with pink insides, its arms and legs are colored brown and the tail it had as a Mankey has disappeared, despite its body style saying that it still retains it. Primeape has metal shackles on its wrists and ankles; this is probably indicative of a method of training with weights. The forepaws seem to resemble boxing gloves, alluding to its nature as a Fighting-type Pokémon. Primeape has a stress mark on the left side of its forehead.

Gender differences

None.

Special abilities

Primeape's abilities are similar to those of its pre-evolution, Mankey, only stronger. When Primeape becomes furious, its blood circulation is boosted. In turn, Primeape's muscles are made even stronger. However, it also becomes much less intelligent at the same time. Since Primeape is a fully evolved Pokémon, it is capable of using Hyper Beam and Giga Impact.

Behavior

Primeape are easily angered. Even the slightest glance of eye contact will make it furious. If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep. A Primeape will chase anyone that makes it upset and won't give up until it catches its quarry.

Habitat

Mountain

Mountain Pokémon

Primeape can be found in vibrant forests or in mountains. Kanto is the best place to find them.

Diet

Primeape's diet consists of fruit such as bananas.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.
Generation II
Johto
If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Few Route 23, Cerulean Cave, and Victory Road
Generation II
Johto
None Evolve Mankey

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 105
99 - 172 193 - 339
Defense: 60
58 - 123 112 - 240
Sp.Atk: 60
58 - 123 112 - 240
Sp.Def: 70
67 - 134 130 - 262
Speed: 95
90 - 161 175 - 317
Total: 455   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 60.


Pokéathlon stats

Speed
3/3 ★★★
Power
4/5 ★★★★
Skill
1/1
Stamina
2/3 ★★
Jump
2/3 ★★
Total
12/15 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Fling Dark Physical 0000 100100% 10
00Start Scratch Normal Physical 04040 100100% 35
00Start Low Kick Fighting Physical 0000 100100% 20
00Start Leer Normal Status 0000 100100% 30
00Start Focus Energy Normal Status 0000 —% 30
099 Fury Swipes Normal Physical 01818 08080% 15
1313 Karate Chop Fighting Physical 05050 100100% 25
1717 Seismic Toss Fighting Physical 0000 100100% 20
2121 Screech Normal Status 0000 08585% 40
2525 Assurance Dark Physical 05050 100100% 10
2828 Rage Normal Physical 02020 100100% 20
3535 Swagger Normal Status 0000 09090% 15
4141 Cross Chop Fighting Physical 100100 08080% 5
4747 Thrash Normal Physical 120120 100100% 10
5353 Punishment Dark Physical 0000 100100% 5
5959 Close Combat Fighting Physical 120120 100100% 5
6363 Final Gambit Fighting Special 0000 100100% 5
  • A level of "Start" indicates a move that will be known by a Primeape obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Dark Sprite TM01 Hone Claws Dark Status —% 15
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Fighting Sprite TM08 Bulk Up Fighting Status —% 20
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Dark Sprite TM12 Taunt Dark Status 100% 20
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Rock Sprite TM23 Smack Down Rock Physical 50 100% 15
Bag TM Electric Sprite TM24 Thunderbolt Electric Special 95 100% 15
Bag TM Electric Sprite TM25 Thunder Electric Special 120 70% 10
Bag TM Ground Sprite TM26 Earthquake Ground Physical 100 100% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Ground Sprite TM28 Dig Ground Physical 80 100% 10
Bag TM Fighting Sprite TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Rock Sprite TM39 Rock Tomb Rock Physical 50 80% 10
Bag TM Flying Sprite TM40 Aerial Ace Flying Physical 60 —% 20
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Fighting Sprite TM47 Low Sweep Fighting Physical 60 100% 20
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Fire Sprite TM50 Overheat Fire Special 140 90% 5
Bag TM Fighting Sprite TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Dark Sprite TM56 Fling Dark Physical 100% 10
Bag TM Flying Sprite TM62 Acrobatics Flying Physical 55 100% 15
Bag TM Dark Sprite TM66 Payback Dark Physical 50 100% 10
Bag TM Normal Sprite TM67 Retaliate Normal Physical 70 100% 5
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Rock Sprite TM71 Stone Edge Rock Physical 100 80% 5
Bag TM Ground Sprite TM78 Bulldoze Ground Physical 60 100% 20
Bag TM Rock Sprite TM80 Rock Slide Rock Physical 75 90% 10
Bag TM Normal Sprite TM83 Work Up Normal Status —% 30
Bag TM Poison Sprite TM84 Poison Jab Poison Physical 80 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Bug Sprite TM89 U-turn Bug Physical 70 100% 20
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Normal Sprite HM04 Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
215MS461MS228MS229MS Beat Up Dark Physical 100% 10
056MS057MS Close Combat Fighting Physical 120 100% 5
086MS087MS Encore Normal Status 100% 5
161MS162MS Foresight Normal Status —% 40
461MS Revenge Fighting Physical 60 100% 10
058MS059MS Reversal Fighting Physical 100% 15
209MS210MS SmellingSalt* Normal Physical 60 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Primeape in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Primeape in that game.
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Dual Chop Dragon Physical 40 90% 15
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Outrage Dragon Physical 120 100% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Primeape can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Primeape cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
056MS Covet Normal Physical 60 100% 40
056MS ThunderPunch Electric Physical 75 100% 15
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see moves from other generations

Evolution

056
Unevolved
Mankey
 Fighting 
Bag Rare Candy Sprite
Level 28


057
First evolution
Primeape
 Fighting 

056MS #056: Mankey
Pokémon
#058: Growlithe 058MS

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