Abilities
Vital Spirit or Anger Point
Anger Point Blue-Striped
-----
Defiant Hidden Ability
Regional Pokédex numbers
Kanto #056
Johto #136
Hoenn #243
Sinnoh —
Unova
Not in any regional Pokédex
Regional Browser numbers
Fiore R-149
Almia R-126
Oblivia
Height
1'08"Imperial
0.5 mMetric
1'08"/0.5 mRed-Striped
0'0"/0.0 mBlue-Striped
0'0"/0.0 m
Weight
61.7 lbs.Imperial
28.0 kgMetric
61.7 lbs./28.0 kgRed-Striped
0.0 lbs./0.0 kgBlue-Striped
0.0 lbs./0.0 kg
Breeding
Field group
21 cycles (5355 minimum steps)
EV yield
HP 0
Atk 1
Def 0
Sp.Atk 0
Sp.Def 0
Speed 0
Base Exp.: 74
Battle Exp.: 741*
Mankey (Japanese : マンキー Mankey ) is a Fighting-type Pokémon.
It evolves into Primeape starting at level 28.
Biology
Physiology
Mankey, though presumed to be partly named after humans, bears almost no resemblance to them. Mankey more resembles other various primates. It is a tailed, bipedal Pokémon with a round body covered in whitish, messy fur. Mankey's ears are triangular with brown insides, and its arms, two-toed feet, and its curved tail is tipped with brown coloration. Mankey has a nose similar to a pig’s snout.
Gender differences
None.
Special abilities
Mankey specialize in physical fighting , but they can sometimes know elemental attacks (though they don't usually excel at them).
Behavior
Mankey are very aggressive and short-tempered. Anyone that gets on its bad side (which is easily done), will receive a severe thrashing . When Mankey starts shaking and its nasal breathing turns rough, it is a sure sign that it is becoming angry. However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath. Mankey lives in treetop colonies, and if one becomes enraged, the whole colony rampages for no reason. If Mankey loses sight of its colony, it becomes infuriated by its loneliness.
Habitat
Mountain Pokémon
Mankey can be found in vibrant forests, in mountains, or in valleys with rivers running through them. They are most common in Kanto , but can also be found in Johto .
File:Mankey Primeape banana.png Mankey eating bananas
Diet
The preferred food appears to be bananas and chestnuts, although Mankey usually lack the dexterity to peel them. Mankey will get agitated and rage after attempting to peel a chestnut's spiky shell.
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation I.
Generation I
Light and agile on its feet, and ferocious in temperament. When angered, it flies into an uncontrollable frenzy.
Generation II
It is extremely ill-tempered. Groups of them will attack any handy target for no reason.
No Pokédex data is available.
Game locations
This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Common
Routes 3 , 4 , 22 , 23 , Rock Tunnel
Stats
Base stats
Stat
Range
At Lv. 50
At Lv. 100
100 - 147
190 - 284
76 - 145
148 - 284
36 - 95
67 - 185
36 - 95
67 - 185
45 - 106
85 - 207
67 - 134
130 - 262
Minimum stats are calculated with 0 EVs , IVs of 0, and a hindering nature , if applicable.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
This Pokémon's Special base stat in Generation I was 35 .
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
Learnset
Generation V
Other generations:
I - II - III - IV
Level
Move
Type
Cat.
Pwr.
Acc.
PP
00 Start
Covet
Normal
Physical
060 60
100 100%
40
00 Start
Scratch
Normal
Physical
040 40
100 100%
35
00 Start
Low Kick
Fighting
Physical
0000 —
100 100%
20
00 Start
Leer
Normal
Status
0000 —
100 100%
30
00 Start
Focus Energy
Normal
Status
0000 —
— —%
30
09 9
Fury Swipes
Normal
Physical
018 18
080 80%
15
13 13
Karate Chop
Fighting
Physical
050 50
100 100%
25
17 17
Seismic Toss
Fighting
Physical
0000 —
100 100%
20
21 21
Screech
Normal
Status
0000 —
085 85%
40
25 25
Assurance
Dark
Physical
050 50
100 100%
10
33 33
Swagger
Normal
Status
0000 —
090 90%
15
37 37
Cross Chop
Fighting
Physical
100 100
080 80%
5
41 41
Thrash
Normal
Physical
120 120
100 100%
10
45 45
Punishment
Dark
Physical
0000 —
100 100%
5
49 49
Close Combat
Fighting
Physical
120 120
100 100%
5
53 53
Final Gambit
Fighting
Special
0000 —
100 100%
5
A level of "Start" indicates a move that will be known by a Mankey obtained at level 1 in Generation V
Bold indicates a move that gets STAB when used by Mankey
Italic indicates a move that gets STAB only when used by an evolution of Mankey
Click on the generation numbers at the top to see level-up moves from other generations
By TM /HM
Generation V
Other generations:
I - II - III - IV
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
Hone Claws
Dark
Status
—
—%
15
TM06
Toxic
Poison
Status
—
90%
10
TM08
Bulk Up
Fighting
Status
—
—%
20
TM10
Hidden Power
Normal
Special
—
100%
15
TM11
Sunny Day
Fire
Status
—
—%
5
TM12
Taunt
Dark
Status
—
100%
20
TM17
Protect
Normal
Status
—
—%
10
TM18
Rain Dance
Water
Status
—
—%
5
TM21
Frustration
Normal
Physical
—
100%
20
TM23
Smack Down
Rock
Physical
50
100%
15
TM24
Thunderbolt
Electric
Special
95
100%
15
TM25
Thunder
Electric
Special
120
70%
10
TM26
Earthquake
Ground
Physical
100
100%
10
TM27
Return
Normal
Physical
—
100%
20
TM28
Dig
Ground
Physical
80
100%
10
TM31
Brick Break
Fighting
Physical
75
100%
15
TM32
Double Team
Normal
Status
—
—%
15
TM39
Rock Tomb
Rock
Physical
50
80%
10
TM40
Aerial Ace
Flying
Physical
60
—%
20
TM42
Facade
Normal
Physical
70
100%
20
TM44
Rest
Psychic
Status
—
—%
10
TM45
Attract
Normal
Status
—
100%
15
TM46
Thief
Dark
Physical
40
100%
10
TM47
Low Sweep
Fighting
Physical
60
100%
20
TM48
Round
Normal
Special
60
100%
15
TM50
Overheat
Fire
Special
140
90%
5
TM52
Focus Blast
Fighting
Special
120
70%
5
TM56
Fling
Dark
Physical
—
100%
10
TM62
Acrobatics
Flying
Physical
55
100%
15
TM66
Payback
Dark
Physical
50
100%
10
TM67
Retaliate
Normal
Physical
70
100%
5
TM78
Bulldoze
Ground
Physical
60
100%
20
TM80
Rock Slide
Rock
Physical
75
90%
10
TM83
Work Up
Normal
Status
—
—%
30
TM84
Poison Jab
Poison
Physical
80
100%
20
TM87
Swagger
Normal
Status
—
90%
15
TM89
U-turn
Bug
Physical
70
100%
20
TM90
Substitute
Normal
Status
—
—%
10
TM94
Rock Smash
Fighting
Physical
40
100%
15
HM04
Strength
Normal
Physical
80
100%
15
Bold indicates a move that gets STAB when used by Mankey
Italic indicates a move that gets STAB only when used by an evolution of Mankey
Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation V
Other generations:
II - III - IV
Father
Move
Type
Cat.
Pwr.
Acc.
PP
Beat Up
Dark
Physical
—
100%
10
Close Combat
Fighting
Physical
120
100%
5
Encore
Normal
Status
—
100%
5
Foresight
Normal
Status
—
—%
40
Revenge
Fighting
Physical
60
100%
10
Reversal
Fighting
Physical
—
100%
15
SmellingSalt *
Normal
Physical
60
100%
10
Moves marked with an asterisk (*) must be chain bred onto Mankey in Generation V
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Mankey in that game.
Bold indicates a move that gets STAB when used by Mankey
Italic indicates a move that gets STAB only when used by an evolution of Mankey
Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation V
Other generations:
II - III - IV
Game
Move
Type
Cat.
Pwr.
Acc.
PP
B
W
B2
W2
Covet
Normal
Physical
60
100%
40
B
W
B2
W2
Dual Chop
Dragon
Physical
40
90%
15
B
W
B2
W2
Endeavor
Normal
Physical
—
100%
5
B
W
B2
W2
Fire Punch
Fire
Physical
75
100%
15
B
W
B2
W2
Gunk Shot
Poison
Physical
120
70%
5
B
W
B2
W2
Helping Hand
Normal
Status
—
—%
20
B
W
B2
W2
Ice Punch
Ice
Physical
75
100%
15
B
W
B2
W2
Iron Tail
Steel
Physical
100
75%
15
B
W
B2
W2
Low Kick
Fighting
Physical
—
100%
20
B
W
B2
W2
Outrage
Dragon
Physical
120
100%
10
B
W
B2
W2
Role Play
Psychic
Status
—
—%
10
B
W
B2
W2
Seed Bomb
Grass
Physical
80
100%
15
B
W
B2
W2
Sleep Talk
Normal
Status
—
—%
10
B
W
B2
W2
Spite
Ghost
Status
—
100%
10
B
W
B2
W2
ThunderPunch
Electric
Physical
75
100%
15
B
W
B2
W2
Uproar
Normal
Special
90
100%
10
A black abbreviation in a colored box indicates that Mankey can be tutored the move in that game
A colored abbreviation in a white box indicates that Mankey cannot be tutored the move in that game
Bold indicates a move that gets STAB when used by Mankey
Italic indicates a move that gets STAB only when used by an evolution of Mankey
Click on the generation numbers at the top to see Move Tutor moves from other generations
Evolution