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Magnemite #081: Magnemite
Pokémon
#083: Farfetch'd Farfetch'd
Magneton
レアコイル Rarecoil
#082
082Magneton
Art by Ken Sugimori from FireRed and LeafGreen
Type
Electric Steel
Species
Magnet Pokémon
Abilities
Magnet Pull or Sturdy Analytic
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#082
Johto
#120
Hoenn
#083
Sinnoh
#179
Unova
#049
Regional Browser numbers
Fiore
R-057
Almia
R-063
Oblivia
R-111
Height
3' 03"
Imperial
1.0 m
Metric
Weight
132.3 lbs.
Imperial
60.0 kg
Metric
Dex color
Gray
Catch rate
60 (7.8%)
Body style
Body11 File:BodyUnknown.png
Blue-Striped
Footprint
 F082   File:F487O.png
Blue-Striped
Gender ratio
Genderless
Breeding
Mineral group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
Base Exp.: 161 Battle Exp.: 1611*

Magneton (Japanese: レアコイル Rarecoil) is a dual-type Electric/Steel Pokémon.

It evolves from Magnemite starting at level 30 and evolves into Magnezone when leveled up in the Power Plant.

Biology

Physiology

Magneton is the result of three Magnemite being linked together by a strong magnetic force, although a single Magnemite can evolve by itself when no other Magnemite are in the vicinity. The three Magnemite that Magneton consists of can be linked several ways. Magneton is most commonly seen as one Magnemite on top, and two Magnemite linked via body on the bottom, forming a triangle. However, in some cases, the Magnemite will not be connected at all, but remain in a triangular pattern. In the anime, the size of Magneton's magnets change in different episodes. This does not seem to be based on anything except possibly an oversight by the animators. Even though Magneton, its pre-evolution and its evolution are all mechanical creatures, they still have emotions, can get hungry, and have a way of reproducing.

Gender differences

Magneton is a genderless species.

Special abilities

Magneton can emit strange radio waves that can greatly damage various electronic equipment, raise air temperatures by 3.6 degrees Fahrenheit (2 degrees Celsius) within a 3,300-foot (1,000 meter) radius, and cause earaches for anyone that gets too close to it. Magneton mostly learns attacks that Magnemite is capable of learning. Magneton and its evolutionary chain are the only Electric-type Pokémon to learn Zap Cannon. Unlike Magnemite, Magneton can learn Tri Attack and it is one of a small number of Pokémon still capable of evolution that are able to use Hyper Beam and Giga Impact.

Behavior

Magneton behave similarly to their pre-evolution, Magnemite, in that they generally do not bother people and keep to themselves unless provoked. If they are provoked however, they will resort to non-damaging moves, but, will not hesitate to use more powerful moves if not left alone. Unlike most other evolved Pokémon, in battle, Magneton are very easy to command and rarely lose focus.

When sunspots flare up, Magneton tend to appear more often in the open, presumably due to the changes in the sun's magnetic field.

Habitat

Roughterrain

Rough-terrain Pokémon

Magneton usually live around power plants and rough terrain where large deposits of metal can be found, but they're harder to find than Magnemite. They're found in Kanto and Johto. Despite their modern, artificial appearance, carvings depicting Magnemite and Magneton have been discovered at the Ruins of Alph, indicating they have existed for at least 1,500 years.

Diet

Magneton feed off electrical charges.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
A linked cluster formed of several Magnemite. It discharges powerful magnetic waves at high voltage.
Generation II
Johto
The Magnemite are united by a magnetism so powerful, it dries all moisture in its vicinity.
???
No Pokédex data is available.



Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Rare Power Plant, Cerulean Cave
Generation II
Johto
Uncommon Safari Zone


Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 60
58 - 123 112 - 240
Defense: 95
90 - 161 175 - 317
Sp.Atk: 120
112 - 189 220 - 372
Sp.Def: 70
67 - 134 130 - 262
Speed: 70
67 - 134 130 - 262
Total: 465   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 120.


Pokéathlon stats

Speed
3/3 ★★★
Power
2/3 ★★
Skill
4/4 ★★★★
Stamina
3/4 ★★★
Jump
3/4 ★★★
Total
15/18 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Notes:
  • If this Pokémon is given a Ring Target, the effectiveness of  Poison-type  moves is 1×.
  • In Generation I, due to being a pure  Electric-type , the effectiveness of  Ground-type  moves is 2×, the effectiveness of  Flying-type  and  Electric-type  moves is ½×, and the effectiveness of all other moves is 1×.

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
BW B2W2 Move Type Cat. Power Accuracy PP
00Start 00Start Tri Attack Normal Special 08080 100}}100% 10
00Start 00Start Tackle Normal Physical 05050 100}}100% 35
00Start 00Start ThunderShock Electric Special 04040 100}}100% 30
00Start 00Start Supersonic Normal Status 0000 055}}55% 20
N/AN/A 00Start SonicBoom Normal Special 0000 090}}90% 20
1111 044 Supersonic Normal Status 0000 055}}55% 20
066 077 ThunderShock Electric Special 04040 100}}100% 30
1414 1111 SonicBoom Normal Special 0000 090}}90% 20
1717 1515 Thunder Wave Electric Status 0000 100}}100% 20
3434 1818 Magnet Bomb Steel Physical 06060 —}}—% 20
2222 2121 Spark Electric Physical 06565 100}}100% 20
5050 2525 Mirror Shot Steel Special 06565 085}}85% 10
00Start 2929 Metal Sound Steel Status 0000 085}}85% 40
2727 3434 Electro Ball Electric Special 0000 100}}100% 10
N/AN/A 3939 Flash Cannon Steel Special 08080 100}}100% 10
4040 4545 Screech Normal Status 0000 085}}85% 40
4646 5151 Discharge Electric Special 08080 100}}100% 15
3030 5656 Lock-On Normal Status 0000 —}}—% 5
5454 6262 Magnet Rise Electric Status 0000 —}}—% 10
6060 6767 Gyro Ball Steel Physical 0000 100}}100% 5
6666 7373 Zap Cannon Electric Special 120120 050}}50% 5
  • A level of "Start" indicates a move that will be known by a Magneton obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Psychic Sprite TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Electric Sprite TM24 Thunderbolt Electric Special 95 100% 15
Bag TM Electric Sprite TM25 Thunder Electric Special 120 70% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Psychic Sprite TM33 Reflect Psychic Status —% 20
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Electric Sprite TM57 Charge Beam Electric Special 50 90% 10
Bag TM Normal Sprite TM64 Explosion Normal Physical 250 100% 5
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Electric Sprite TM72 Volt Switch Electric Special 70 100% 20
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Steel Sprite TM74 Gyro Ball Steel Physical 100% 5
Bag TM Normal Sprite TM77 Psych Up Normal Status —% 10
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Steel Sprite TM91 Flash Cannon Steel Special 80 100% 10
Bag TM Electric Sprite TM93 Wild Charge Electric Physical 90 100% 15
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Magneton in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Magneton in that game.
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Electroweb Electric Special 55 95% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Magneton can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Magneton cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
081 Recycle Normal Status —% 10
081 Gravity Psychic Status —% 5
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see moves from other generations

Evolution

Magnemite
Unevolved
Magnemite
 Electric  Steel 
Rare Candy
Level 30


Magneton
First evolution
Magneton
 Electric  Steel 
Town Map
Level up
at Power Plant


Magnezone
Second evolution
Magnezone
 Electric  Steel 


Magnemite #081: Magnemite
Pokémon
#083: Farfetch'd Farfetch'd
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