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080MS #080: Slowbro
Pokémon
#082: Magneton 082MS
Magnemite
コイル Coil
#081
081Magnemite
Art by Ken Sugimori from FireRed and LeafGreen
Type
Electric Steel
Species
Magnet Pokémon
Abilities
Magnet Pull or Sturdy Analytic
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#081
Johto
#119
Hoenn
#082
Sinnoh
#178
Unova
#048
Regional Browser numbers
Fiore
R-056
Almia
R-062
Oblivia
R-110
Height
1' 00"
Imperial
0.3 m
Metric
Weight
13.2 lbs.
Imperial
6.0 kg
Metric
Dex color
Gray
Catch rate
190 (24.8%)
Body style
Body04
Footprint
 F081 
Gender ratio
Genderless
Breeding
Mineral group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
Base Exp.: 89 Battle Exp.: 891*

Magnemite (Japanese: コイル Coil) is a dual-type Electric/Steel Pokémon.

It evolves into Magneton starting at level 30, which evolves into Magnezone when leveled up in the Power Plant.

Biology

Physiology

Magnemite is a seemingly robotic life form that has a gray, circular metal body with a horseshoe magnet on its left and right sides}}, and a single big eye. It has three Phillips head screws on its body; two are near the bottom of its body, and the other is on top of its head and looks similar to an antenna. The two bottom screws serve no noticeable purpose, although they may be its feet as the Pokédex identifies a footprint similar to that of the screw's "head". Even though Magnemite and its evolved forms are mechanical creatures, they still have emotions, the need to eat, and a way of reproducing.

Gender differences

Magnemite is a genderless species.

Special abilities

The magnetic units on Magnemite's body create electromagnetic waves that allow it to defy gravity and can potentially disrupt various electrical equipment. The faster the units at its sides rotate, the greater the magnetic force they generate. However, it becomes incapable of flight if its internal electrical supply is depleted. Magnemite usually attack by using electrical attacks such as Thunder Wave and Zap Cannon. Magnemite can also focus magnetic energy into a homing-attack known as Magnet Bomb.

Behavior

Magnemite generally keep to themselves. They are quiet and do not bother people. However, if anyone gets near them with magnets or something that emits large amounts of electricity, they can be attracted to such an object. Magnemite are very neutral, but they are very eager to please their Trainers and will fight hard. If a wild Magnemite is approached, they will usually go away as they don't care for interaction, however, if attacked, they will retaliate with non-damaging moves such as Thunder Wave or Supersonic. If the attacker persists, they will start to use damaging attacks such as ThunderShock or Magnet Bomb, and in extreme cases, Zap Cannon.

Habitat

Roughterrain

Rough-terrain Pokémon

Magnemite can usually be found around power plants or any rough terrain where there may be large amounts of metal nearby. As a result, they can be found in Kanto and Johto. Despite their modern, artificial appearance, carvings depicting Magnemite and Magneton have been discovered at the Ruins of Alph, indicating they have existed for at least 1,500 years.

Diet

Magnemite feed off electrical currents, which is why they are frequently found around power plants.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
It moves while constantly hovering. It discharges thunder in a wave and so on from the units at its sides.
Generation II
Johto
The units at the sides of its body generate antigravity energy to keep it aloft in the air.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Common Power Plant
Generation II
Johto
Common Routes 38, 39 and Safari Zone

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 25
85 - 132 160 - 254
Attack: 35
36 - 95 67 - 185
Defense: 70
67 - 134 130 - 262
Sp.Atk: 95
90 - 161 175 - 317
Sp.Def: 55
54 - 117 103 - 229
Speed: 45
45 - 106 85 - 207
Total: 325   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 95.


Pokéathlon stats

Speed
4/4 ★★★★
Power
1/2
Skill
3/4 ★★★
Stamina
1/2
Jump
3/4 ★★★
Total
12/16 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
BW B2W2 Move Type Cat. Power Accuracy PP
00Start 00Start Tackle Normal Physical 05050 100}}100% 35
1111 044 Supersonic Normal Status 0000 055}}55% 20
066 077 ThunderShock Electric Special 04040 100}}100% 30
1414 1111 SonicBoom Normal Special 0000 090}}90% 20
1717 1515 Thunder Wave Electric Status 0000 100}}100% 20
3333 1818 Magnet Bomb Steel Physical 06060 —}}—% 20
2222 2121 Spark Electric Physical 06565 100}}100% 20
4646 2525 Mirror Shot Steel Special 06565 085}}85% 10
00Start 2929 Metal Sound Steel Status 0000 085}}85% 40
2727 3232 Electro Ball Electric Special 0000 100}}100% 10
N/AN/A 3535 Flash Cannon Steel Special 08080 100}}100% 10
3838 3939 Screech Normal Status 0000 085}}85% 40
4343 4343 Discharge Electric Special 08080 100}}100% 15
3030 4646 Lock-On Normal Status 0000 —}}—% 5
4949 4949 Magnet Rise Electric Status 0000 —}}—% 10
5454 5353 Gyro Ball Steel Physical 0000 100}}100% 5
5959 5757 Zap Cannon Electric Special 120120 050}}50% 5
  • A level of "Start" indicates a move that will be known by a Magnemite obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Psychic Sprite TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Electric Sprite TM24 Thunderbolt Electric Special 95 100% 15
Bag TM Electric Sprite TM25 Thunder Electric Special 120 70% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Psychic Sprite TM33 Reflect Psychic Status —% 20
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Electric Sprite TM57 Charge Beam Electric Special 50 90% 10
Bag TM Normal Sprite TM64 Explosion Normal Physical 250 100% 5
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Electric Sprite TM72 Volt Switch Electric Special 70 100% 20
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Steel Sprite TM74 Gyro Ball Steel Physical 100% 5
Bag TM Normal Sprite TM77 Psych Up Normal Status —% 10
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Steel Sprite TM91 Flash Cannon Steel Special 80 100% 10
Bag TM Electric Sprite TM93 Wild Charge Electric Physical 90 100% 15
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Magnemite in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Magnemite in that game.
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Electroweb Electric Special 55 95% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Magnemite can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Magnemite cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

081
Unevolved
Magnemite
 Electric  Steel 
Bag Rare Candy Sprite
Level 30


082
First evolution
Magneton
 Electric  Steel 
Bag Town Map Sprite
Level up
at Power Plant


462
Second evolution
Magnezone
 Electric  Steel 

080MS #080: Slowbro
Pokémon
#082: Magneton 082MS

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