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065MS #065: Alakazam
Pokémon
#067: Machoke 067MS
Machop
ワンリキー Wanriky
#066
066Machop
Art by Ken Sugimori from FireRed and LeafGreen
Type
Fighting Unknown
Species
Superpower Pokémon
Abilities
Guts or No Guard Steadfast
Hidden Ability
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Kanto
#066
Johto
#142
Hoenn
#073
Sinnoh
#040
Regional Browser numbers
Fiore
R-080
Almia
R-161
Height
2'07"
Imperial
0.8 m
Metric
Weight
43.0 lbs.
Imperial
19.5 kg
Metric
Dex color
Gray
Catch rate
180 (23.5%)
Body style
Body06
Footprint
 F066 
Gender ratio
75% male, 25% female
Breeding
Human-Like group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 75 Battle Exp.: Unknown

Machop (Japanese: ワンリキー Wanriky) is a Fighting-type Pokémon.

It evolves into Machoke starting at level 28, which evolves into Machamp when traded.

Biology

Physiology

Machop are bipedal, tailed creatures that have gray skin, and three brown ridges on top of its head. They have large red eyes, three thin rib-like stripes on the sides of its chest, and small tails. Its feet appear to have no toes.

Gender differences

None.

Special abilities

Machop, though small, has enough strength to hurl an adult human. Machop's special muscles will never tire or cramp no matter how long it trains.

Behavior

Machop spend their time and energy practicing all different forms of martial arts and trying to improve their abilities. Machop will lift boulders and Graveler as if they were dumbbells in order to strengthen their bodies.

Habitat

Mountain

Mountain Pokémon

Machop live in mountains, in foreboding areas where they can hone their skills. Its range includes Kanto and Johto.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Its whole body is composed of muscles. Even though it's the size of a human child, it can hurl 100 grown-ups.
Generation II
Johto
Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Common Rock Tunnel and Victory Road
Generation II
Johto
Common Cliff Cave and Mt. Mortar

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 80
76 - 145 148 - 284
Defense: 50
49 - 112 94 - 218
Sp.Atk: 35
36 - 95 67 - 185
Sp.Def: 35
36 - 95 67 - 185
Speed: 35
36 - 95 67 - 185
Total: 305   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 35.


Pokéathlon stats

Speed
3/4 ★★★
Power
3/4 ★★★
Skill
1/3 ☆☆
Stamina
2/3 ★★
Jump
2/2 ★★
Total
11/16 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Low Kick Fighting Physical 0000 100100% 20
00Start Leer Normal Status 0000 100100% 30
077 Focus Energy Normal Status 0000 —% 30
1010 Karate Chop Fighting Physical 05050 100100% 25
1313 Low Sweep Fighting Physical 06060 100100% 20
1919 Foresight Normal Status 0000 —% 40
2222 Seismic Toss Fighting Physical 0000 100100% 20
2525 Revenge Fighting Physical 06060 100100% 10
3131 Vital Throw Fighting Physical 07070 —% 10
3434 Submission Fighting Physical 08080 08080% 25
3737 Wake-Up Slap Fighting Physical 06060 100100% 10
4343 Cross Chop Fighting Physical 100100 08080% 5
4646 Scary Face Normal Status 0000 100100% 10
4949 DynamicPunch Fighting Physical 100100 05050% 5
  • A level of "Start" indicates a move that will be known by a Machop obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Machop
  • Italic indicates a move that gets STAB only when used by an evolution of Machop
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Fighting Sprite TM08 Bulk Up Fighting Status —% 20
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Psychic Sprite TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Rock Sprite TM23 Smack Down Rock Physical 50 100% 15
Bag TM Ground Sprite TM26 Earthquake Ground Physical 100 100% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Ground Sprite TM28 Dig Ground Physical 80 100% 10
Bag TM Fighting Sprite TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Fire Sprite TM35 Flamethrower Fire Special 95 100% 15
Bag TM Fire Sprite TM38 Fire Blast Fire Special 120 85% 5
Bag TM Rock Sprite TM39 Rock Tomb Rock Physical 50 80% 10
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Fighting Sprite TM47 Low Sweep Fighting Physical 60 100% 20
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Fighting Sprite TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Dark Sprite TM56 Fling Dark Physical 100% 10
Bag TM Fire Sprite TM59 Incinerate Fire Special 30 100% 15
Bag TM Dark Sprite TM66 Payback Dark Physical 50 100% 10
Bag TM Normal Sprite TM67 Retaliate Normal Physical 70 100% 5
Bag TM Ground Sprite TM78 Bulldoze Ground Physical 60 100% 20
Bag TM Rock Sprite TM80 Rock Slide Rock Physical 75 90% 10
Bag TM Normal Sprite TM83 Work Up Normal Status —% 30
Bag TM Poison Sprite TM84 Poison Jab Poison Physical 80 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Normal Sprite HM04 Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Machop
  • Italic indicates a move that gets STAB only when used by an evolution of Machop
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
107MS Bullet Punch Steel Physical 40 100% 30
106MS107MS237MS Close Combat Fighting Physical 120 100% 5
107MS237MS Counter Fighting Physical 100% 20
122MS Encore Normal Status 100% 5
107MS466MS126MS467MS Fire Punch Fire Physical 75 100% 15
107MS Ice Punch Ice Physical 75 100% 15
096MS097MS106MS122MS Meditate Psychic Status —% 40
106MS237MS Rolling Kick Fighting Physical 60 85% 15
107MS125MS466MS467MS ThunderPunch Electric Physical 75 100% 15
122MS Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Machop in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Machop in that game.
  • Bold indicates a move that gets STAB when used by Machop
  • Italic indicates a move that gets STAB only when used by an evolution of Machop
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dual Chop Dragon Physical 40 90% 15
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Machop can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Machop cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Machop
  • Italic indicates a move that gets STAB only when used by an evolution of Machop
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

066
Unevolved
Machop
 Fighting 
Bag Rare Candy Sprite
Level 28


067
First evolution
Machoke
 Fighting 
Bag Pal Pad Sprite
Trade


068
Second evolution
Machamp
 Fighting 

065MS #065: Alakazam
Pokémon
#067: Machoke 067MS

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