This article is about the species. For a specific instance of this species, see Machamp (disambiguation) .
Abilities
Guts or No Guard
No Guard Blue-Striped
-----
Steadfast Hidden Ability
Regional Pokédex numbers
Kanto #068
Johto #144
Hoenn #075
Sinnoh #042
Unova
Not in any regional Pokédex
Regional Browser numbers
Fiore R-082
Almia R-163
Oblivia
Height
5'03"Imperial
1.6 mMetric
5'03"/1.6 mRed-Striped
0'0"/0.0 mBlue-Striped
0'0"/0.0 m
Weight
286.6 lbs.Imperial
130.0 kgMetric
286.6 lbs./130.0 kgRed-Striped
0.0 lbs./0.0 kgBlue-Striped
0.0 lbs./0.0 kg
Breeding
Human-Like group
21 cycles (5355 minimum steps)
EV yield
HP 0
Atk 3
Def 0
Sp.Atk 0
Sp.Def 0
Speed 0
Base Exp.: 193
Battle Exp.: 1931*
Machamp (Japanese : カイリキー Kairiky ) is a Fighting-type Pokémon.
It evolves from Machoke when traded . It is the final form of Machop .
Biology
Physiology
Machamp is a bipedal, tailless Pokémon, and is notable for being extremely muscled and having four arms. Its skin color is bluish-gray and it has red eyes. On its head, there are three ridges right above its eyes, which are right above its frog-like mouth. It has two arms on each side of its body, a pair located where its arms were in its pre-evolved form, and another pair directly above that attaches on the top of the shoulder. It wears a legless black girdle along with the power-save belt that it wore as a Machoke . Its legs are also quite muscled, and its feet only have two toes.
Gender differences
None.
Special abilities
Machamp punch extremely fast and are known to have mastered every form of martial arts. The maximum amount of punches they can throw in a few seconds is approximately one thousand. Their attacks send foes flying over the horizon. With only one hand, they can move a mountain . They can hit from a multitude of angles, due to their four arms. However, they have poor dexterity, and cannot handle delicate work without their arms getting tangled. They can also learn Fire-type moves such as Flamethrower and Fire Blast , despite being mainly physical attackers.
Behavior
Trying to do any work requiring care and dexterity causes Machamp's arms to get tangled. Machamp tends to leap into action before it thinks.
Habitat
Mountain Pokémon
Machamp live in mountains, in forbidding areas where they can hone their skills. It shares its range with Machop and Machoke .
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation I.
Generation I
Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.
Generation II
It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
No Pokédex data is available.
Game locations
This Pokémon was unavailable prior to Generation I.
Stats
Base stats
Stat
Range
At Lv. 50
At Lv. 100
150 - 197
290 - 384
121 - 200
238 - 394
76 - 145
148 - 284
63 - 128
121 - 251
81 - 150
157 - 295
54 - 117
103 - 229
Minimum stats are calculated with 0 EVs , IVs of 0, and a hindering nature , if applicable.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
This Pokémon's Special base stat in Generation I was 65 .
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
Learnset
Generation V
Other generations:
I - II - III - IV
Level
Move
Type
Cat.
Pwr.
Acc.
PP
00 Start
Wide Guard
Rock
Status
0000 —
— —%
10
00 Start
Low Kick
Fighting
Physical
0000 —
100 100%
20
00 Start
Leer
Normal
Status
0000 —
100 100%
30
00 Start
Focus Energy
Normal
Status
0000 —
— —%
30
00 Start
Karate Chop
Fighting
Physical
050 50
100 100%
25
07 7
Focus Energy
Normal
Status
0000 —
— —%
30
10 10
Karate Chop
Fighting
Physical
050 50
100 100%
25
13 13
Low Sweep
Fighting
Physical
060 60
100 100%
20
19 19
Foresight
Normal
Status
0000 —
— —%
40
22 22
Seismic Toss
Fighting
Physical
0000 —
100 100%
20
25 25
Revenge
Fighting
Physical
060 60
100 100%
10
32 32
Vital Throw
Fighting
Physical
070 70
— —%
10
36 36
Submission
Fighting
Physical
080 80
080 80%
25
40 40
Wake-Up Slap
Fighting
Physical
060 60
100 100%
10
44 44
Cross Chop
Fighting
Physical
100 100
080 80%
5
51 51
Scary Face
Normal
Status
0000 —
100 100%
10
55 55
DynamicPunch
Fighting
Physical
100 100
050 50%
5
A level of "Start" indicates a move that will be known by a Machamp obtained at level 1 in Generation V
Bold indicates a move that gets STAB when used by Machamp
Italic indicates a move that gets STAB only when used by an evolution of Machamp
Click on the generation numbers at the top to see level-up moves from other generations
By TM /HM
Generation V
Other generations:
I - II - III - IV
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
Toxic
Poison
Status
—
90%
10
TM08
Bulk Up
Fighting
Status
—
—%
20
TM10
Hidden Power
Normal
Special
—
100%
15
TM11
Sunny Day
Fire
Status
—
—%
5
TM15
Hyper Beam
Normal
Special
150
90%
5
TM16
Light Screen
Psychic
Status
—
—%
30
TM17
Protect
Normal
Status
—
—%
10
TM18
Rain Dance
Water
Status
—
—%
5
TM21
Frustration
Normal
Physical
—
100%
20
TM23
Smack Down
Rock
Physical
50
100%
15
TM26
Earthquake
Ground
Physical
100
100%
10
TM27
Return
Normal
Physical
—
100%
20
TM28
Dig
Ground
Physical
80
100%
10
TM31
Brick Break
Fighting
Physical
75
100%
15
TM32
Double Team
Normal
Status
—
—%
15
TM35
Flamethrower
Fire
Special
95
100%
15
TM38
Fire Blast
Fire
Special
120
85%
5
TM39
Rock Tomb
Rock
Physical
50
80%
10
TM42
Facade
Normal
Physical
70
100%
20
TM44
Rest
Psychic
Status
—
—%
10
TM45
Attract
Normal
Status
—
100%
15
TM46
Thief
Dark
Physical
40
100%
10
TM47
Low Sweep
Fighting
Physical
60
100%
20
TM48
Round
Normal
Special
60
100%
15
TM52
Focus Blast
Fighting
Special
120
70%
5
TM56
Fling
Dark
Physical
—
100%
10
TM59
Incinerate
Fire
Special
30
100%
15
TM66
Payback
Dark
Physical
50
100%
10
TM67
Retaliate
Normal
Physical
70
100%
5
TM68
Giga Impact
Normal
Physical
150
90%
5
TM71
Stone Edge
Rock
Physical
100
80%
5
TM78
Bulldoze
Ground
Physical
60
100%
20
TM80
Rock Slide
Rock
Physical
75
90%
10
TM83
Work Up
Normal
Status
—
—%
30
TM84
Poison Jab
Poison
Physical
80
100%
20
TM87
Swagger
Normal
Status
—
90%
15
TM90
Substitute
Normal
Status
—
—%
10
TM94
Rock Smash
Fighting
Physical
40
100%
15
HM04
Strength
Normal
Physical
80
100%
15
Bold indicates a move that gets STAB when used by Machamp
Italic indicates a move that gets STAB only when used by an evolution of Machamp
Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation V
Other generations:
II - III - IV
Father
Move
Type
Cat.
Pwr.
Acc.
PP
Bullet Punch
Steel
Physical
40
100%
30
Close Combat
Fighting
Physical
120
100%
5
Counter
Fighting
Physical
—
100%
20
Encore
Normal
Status
—
100%
5
Fire Punch
Fire
Physical
75
100%
15
Ice Punch
Ice
Physical
75
100%
15
Meditate
Psychic
Status
—
—%
40
Rolling Kick
Fighting
Physical
60
85%
15
ThunderPunch
Electric
Physical
75
100%
15
Tickle
Normal
Status
—
100%
20
Moves marked with an asterisk (*) must be chain bred onto Machamp in Generation V
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Machamp in that game.
Bold indicates a move that gets STAB when used by Machamp
Italic indicates a move that gets STAB only when used by an evolution of Machamp
Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation V
Other generations:
II - III - IV
Game
Move
Type
Cat.
Pwr.
Acc.
PP
B
W
B2
W2
Dual Chop
Dragon
Physical
40
90%
15
B
W
B2
W2
Fire Punch
Fire
Physical
75
100%
15
B
W
B2
W2
Helping Hand
Normal
Status
—
—%
20
B
W
B2
W2
Ice Punch
Ice
Physical
75
100%
15
B
W
B2
W2
Knock Off
Dark
Physical
20
100%
20
B
W
B2
W2
Low Kick
Fighting
Physical
—
100%
20
B
W
B2
W2
Role Play
Psychic
Status
—
—%
10
B
W
B2
W2
Sleep Talk
Normal
Status
—
—%
10
B
W
B2
W2
Snore
Normal
Special
40
100%
15
B
W
B2
W2
Superpower
Fighting
Physical
120
100%
5
B
W
B2
W2
ThunderPunch
Electric
Physical
75
100%
15
A black abbreviation in a colored box indicates that Machamp can be tutored the move in that game
A colored abbreviation in a white box indicates that Machamp cannot be tutored the move in that game
Bold indicates a move that gets STAB when used by Machamp
Italic indicates a move that gets STAB only when used by an evolution of Machamp
Click on the generation numbers at the top to see Move Tutor moves from other generations
Generation V
Other generations:
I - II - III - IV
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
‡
Helping Hand
Normal
Status
—
—%
20
Bold indicates a move that gets STAB when used by Machamp
Italic indicates a move that gets STAB only when used by an evolution of Machamp
Click on the generation numbers at the top to see moves from other generations
Evolution
Level 28 →
Trade →
Second evolution
Machamp Fighting