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067MS #067: Machoke
Pokémon
#069: Bellsprout 069MS
This article is about the species. For a specific instance of this species, see Machamp (disambiguation).
Machamp
カイリキー Kairiky
#068
068Machamp
Art by Ken Sugimori from FireRed and LeafGreen
Type
Fighting Unknown
Species
Superpower Pokémon
Abilities
Guts or No Guard Steadfast
Hidden Ability
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Kanto
#068
Johto
#144
Hoenn
#075
Sinnoh
#042
Regional Browser numbers
Fiore
R-082
Almia
R-163
Height
5'03"
Imperial
1.6 m
Metric
Weight
286.6 lbs.
Imperial
130.0 kg
Metric
Dex color
Gray
Catch rate
45 (5.9%)
Body style
Body12
Footprint
 F068 
Gender ratio
75% male, 25% female
Breeding
Human-Like group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
3
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 193 Battle Exp.: 1931*

Machamp (Japanese: カイリキー Kairiky) is a Fighting-type Pokémon.

It evolves from Machoke when traded. It is the final form of Machop.

Biology

Physiology

Machamp is a bipedal, tailless Pokémon, and is notable for being extremely muscled and having four arms. Its skin color is bluish-gray and it has red eyes. On its head, there are three ridges right above its eyes, which are right above its frog-like mouth. It has two arms on each side of its body, a pair located where its arms were in its pre-evolved form, and another pair directly above that attaches on the top of the shoulder. It wears a legless black girdle along with the power-save belt that it wore as a Machoke. Its legs are also quite muscled, and its feet only have two toes.

Gender differences

None.

Special abilities

Machamp punch extremely fast and are known to have mastered every form of martial arts. The maximum amount of punches they can throw in a few seconds is approximately one thousand. Their attacks send foes flying over the horizon. With only one hand, they can move a mountain. They can hit from a multitude of angles, due to their four arms. However, they have poor dexterity, and cannot handle delicate work without their arms getting tangled. They can also learn Fire-type moves such as Flamethrower and Fire Blast, despite being mainly physical attackers.

Behavior

Trying to do any work requiring care and dexterity causes Machamp's arms to get tangled. Machamp tends to leap into action before it thinks.

Habitat

Mountain

Mountain Pokémon

Machamp live in mountains, in forbidding areas where they can hone their skills. It shares its range with Machop and Machoke.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.
Generation II
Johto
It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Evolve Machoke
Generation II
Johto
None Evolve Machoke

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 197 290 - 384
Attack: 130
121 - 200 238 - 394
Defense: 80
76 - 145 148 - 284
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 85
81 - 150 157 - 295
Speed: 55
54 - 117 103 - 229
Total: 505   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 65.


Pokéathlon stats

Speed
1/2
Power
5/5 ★★★★★
Skill
4/4 ★★★★
Stamina
3/3 ★★★
Jump
2/2 ★★
Total
15/16 ★★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Wide Guard Rock Status 0000 —% 10
00Start Low Kick Fighting Physical 0000 100100% 20
00Start Leer Normal Status 0000 100100% 30
00Start Focus Energy Normal Status 0000 —% 30
00Start Karate Chop Fighting Physical 05050 100100% 25
077 Focus Energy Normal Status 0000 —% 30
1010 Karate Chop Fighting Physical 05050 100100% 25
1313 Low Sweep Fighting Physical 06060 100100% 20
1919 Foresight Normal Status 0000 —% 40
2222 Seismic Toss Fighting Physical 0000 100100% 20
2525 Revenge Fighting Physical 06060 100100% 10
3232 Vital Throw Fighting Physical 07070 —% 10
3636 Submission Fighting Physical 08080 08080% 25
4040 Wake-Up Slap Fighting Physical 06060 100100% 10
4444 Cross Chop Fighting Physical 100100 08080% 5
5151 Scary Face Normal Status 0000 100100% 10
5555 DynamicPunch Fighting Physical 100100 05050% 5
  • A level of "Start" indicates a move that will be known by a Machamp obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Fighting Sprite TM08 Bulk Up Fighting Status —% 20
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Psychic Sprite TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Rock Sprite TM23 Smack Down Rock Physical 50 100% 15
Bag TM Ground Sprite TM26 Earthquake Ground Physical 100 100% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Ground Sprite TM28 Dig Ground Physical 80 100% 10
Bag TM Fighting Sprite TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Fire Sprite TM35 Flamethrower Fire Special 95 100% 15
Bag TM Fire Sprite TM38 Fire Blast Fire Special 120 85% 5
Bag TM Rock Sprite TM39 Rock Tomb Rock Physical 50 80% 10
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Fighting Sprite TM47 Low Sweep Fighting Physical 60 100% 20
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Fighting Sprite TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Dark Sprite TM56 Fling Dark Physical 100% 10
Bag TM Fire Sprite TM59 Incinerate Fire Special 30 100% 15
Bag TM Dark Sprite TM66 Payback Dark Physical 50 100% 10
Bag TM Normal Sprite TM67 Retaliate Normal Physical 70 100% 5
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Rock Sprite TM71 Stone Edge Rock Physical 100 80% 5
Bag TM Ground Sprite TM78 Bulldoze Ground Physical 60 100% 20
Bag TM Rock Sprite TM80 Rock Slide Rock Physical 75 90% 10
Bag TM Normal Sprite TM83 Work Up Normal Status —% 30
Bag TM Poison Sprite TM84 Poison Jab Poison Physical 80 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Normal Sprite HM04 Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
107MS Bullet Punch Steel Physical 40 100% 30
106MS107MS237MS Close Combat Fighting Physical 120 100% 5
107MS237MS Counter Fighting Physical 100% 20
122MS Encore Normal Status 100% 5
107MS466MS126MS467MS Fire Punch Fire Physical 75 100% 15
107MS Ice Punch Ice Physical 75 100% 15
096MS097MS106MS122MS Meditate Psychic Status —% 40
106MS237MS Rolling Kick Fighting Physical 60 85% 15
107MS125MS466MS467MS ThunderPunch Electric Physical 75 100% 15
122MS Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Machamp in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Machamp in that game.
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dual Chop Dragon Physical 40 90% 15
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Machamp can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Machamp cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
066MS Helping Hand Normal Status —% 20
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp
  • Click on the generation numbers at the top to see moves from other generations

Evolution

066
Unevolved
Machop
 Fighting 
Bag Rare Candy Sprite
Level 28


067
First evolution
Machoke
 Fighting 
Bag Pal Pad Sprite
Trade


068
Second evolution
Machamp
 Fighting 

067MS #067: Machoke
Pokémon
#069: Bellsprout 069MS

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