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170MS #170: Chinchou
Pokémon
#172: Pichu 172MS
Lanturn
ランターン Lantern
#171
171Lanturn
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Water Electric
Species
Light Pokémon
Abilities
Volt Absorb or Illuminate Water Absorb
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Johto
#177
Hoenn
#182
Regional Browser numbers
Almia
R-089
Oblivia
R-061
Height
3'11"
Imperial
1.2 m
Metric
Weight
49.6 lbs.
Imperial
22.5 kg
Metric
Dex color
Blue
Catch rate
75 (9.8%)
Body style
Body03
Footprint
 F171 
Gender ratio
50% male, 50% female
Breeding
Water 2 group 21 cycles
(5355 minimum steps)
EV yield
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 156 Battle Exp.: 1561*

Lanturn (Japanese: ランターン Lantern) is a dual-type Water/Electric Pokémon.

It evolves from Chinchou starting at level 27.

Biology

Physiology

Lanturn are large, blue fish-like Pokémon with a pair of small blue fins. They have a yellow "mask" over their eyes, which have red irises. The tip of the bottom of their oddly shaped tail is also yellow. Lanturn's yellow orbs come from a modification of its dorsal fin. These orbs contain a colony of bacteria that creates a chemical reaction that generates electricity in a similar fashion to that of a battery, and Lanturn can freely manipulate such electricity.

Gender differences

None.

Special abilities

Lanturn can use light to illuminate its surroundings and blind prey. Lanturn are capable of learning many Electric- and Water-type attacks, including some status moves like Thunder Wave, Confuse Ray, and Toxic.

Like most fully evolved Pokémon, Lanturn can learn Hyper Beam and Giga Impact.

Behavior

Lanturn uses the bright part of its body, which changed from a dorsal fin, to lure fish prey. It then blinds the prey with an intense burst of light, and swallows the immobilized prey in a single gulp.

Habitat

Sea

Sea Pokémon

Lanturn inhabits the ocean at depths of over three miles (five kilometers).

Diet

Lanturn are carnivorous hunters.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
Generation II
Johto
The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Trade
Generation II
Johto
Common Routes 41 and 47, New Bark Town (fishing)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 125
185 - 232 360 - 454
Attack: 58
56 - 121 108 - 236
Defense: 58
56 - 121 108 - 236
Sp.Atk: 76
72 - 140 141 - 276
Sp.Def: 76
72 - 140 141 - 276
Speed: 67
64 - 130 125 - 256
Total: 460   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
3/3 ★★★
Power
2/3 ★★
Skill
3/3 ★★★
Stamina
4/4 ★★★★
Jump
3/4 ★★★
Total
15/17 ★★★

Type effectiveness

Template:DP Type effectiveness

Learnset

By leveling up

Generation V
Other generations:
II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Bubble Water Special 02020 100100% 30
00Start Supersonic Normal Status 0000 05555% 20
00Start Thunder Wave Electric Status 0000 100100% 20
066 Thunder Wave Electric Status 0000 100100% 20
099 Flail Normal Physical 0000 100100% 15
1212 Water Gun Water Special 04040 100100% 25
1717 Confuse Ray Ghost Status 0000 100100% 10
2020 Spark Electric Physical 06565 100100% 20
2323 Take Down Normal Physical 09090 08585% 20
2727 Stockpile Normal Status 0000 —% 20
2727 Swallow Normal Status 0000 —% 10
2727 Spit Up Normal Special 0000 100100% 10
3030 Electro Ball Electric Special 0000 100100% 10
3535 BubbleBeam Water Special 06565 100100% 20
4040 Signal Beam Bug Special 07575 100100% 15
4747 Discharge Electric Special 08080 100100% 15
5252 Aqua Ring Water Status 0000 —% 20
5757 Hydro Pump Water Special 120120 08080% 5
6464 Charge Electric Status 0000 —% 20
  • A level of "Start" indicates a move that will be known by a Lanturn obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite TM07 Hail Ice Status —% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Ice Sprite TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Electric Sprite TM24 Thunderbolt Electric Special 95 100% 15
Bag TM Electric Sprite TM25 Thunder Electric Special 120 70% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Water Sprite TM55 Scald Water Special 80 100% 15
Bag TM Electric Sprite TM57 Charge Beam Electric Special 50 90% 10
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Electric Sprite TM72 Volt Switch Electric Special 70 100% 20
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Electric Sprite TM93 Wild Charge Electric Physical 90 100% 15
Bag HM Water Sprite HM03 Surf Water Special 95 100% 15
Bag HM Water Sprite HM05 Waterfall Water Physical 80 100% 15
Bag HM Water Sprite HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
118MS119MS Agility Psychic Status —% 30
211MS Brine Water Special 65 100% 10
118MS119MS129MS130MS170MS171MS Flail Normal Physical 100% 15
223MS224MS Psybeam Psychic Special 65 100% 20
170MS171MS211MS Shock Wave Electric Special 60 —% 20
118MS119MS223MS224MS Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Lanturn in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Lanturn in that game.
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Heal Bell Normal Status —% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Lanturn can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Lanturn cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see moves from other generations

Evolution

Chinchou
Unevolved
Chinchou
 Water  Electric 
Bag Rare Candy Sprite
Level 27


Lanturn
First evolution
Lanturn
 Water  Electric 

170MS #170: Chinchou
Pokémon
#172: Pichu 172MS