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Krabby #098: Krabby
Pokémon
#100: Voltorb Voltorb
This article is about the species. For a specific instance of this species, see Kingler (disambiguation).
Kingler
キングラー Kingler
#099
099Kingler
Art by Ken Sugimori from FireRed and LeafGreen
Type
Water Unknown
Species
Pincer Pokémon
Abilities
Hyper Cutter or Shell Armor Sheer Force
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#099
Johto
#167
Hoenn
#269
Regional Browser numbers
Oblivia
R-022
Height
4'03"
Imperial
1.3 m
Metric
Weight
132.3 lbs.
Imperial
60.0 kg
Metric
Dex color
Red
Catch rate
60 (7.8%)
Body style
Body14 File:BodyUnknown.png
Blue-Striped
Footprint
 F099   File:F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Water 3 group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 206 Battle Exp.: 2061*

Kingler (Japanese: キングラー Kingler) is a Water-type Pokémon.

It evolves from Krabby starting at level 28.

Biology

Physiology

Kingler is a crab-like Pokémon with four legs, two arms, and two powerful pincers. The upper half of its body and its pincers are orange, while the bottom half and legs are cream colored. Kingler has spikes on its head, and has a large lower jaw with teeth-like bumps. Its left pincer is particularly larger than its right pincer.

Gender differences

None.

Special abilities

Kingler's left pincer boasts 10,000 horsepower of crushing force, but its massive weight makes it difficult for Kingler to aim with.

Since Kingler are fully evolved Pokémon, they are capable of using Hyper Beam and Giga Impact.

Behavior

They wave their huge claw in the air to communicate with others. However, because the claw is so heavy, the Pokémon quickly tires.

Habitat

Watersedge

Water's-edge Pokémon

It can be presumed that, like its pre-evolution, Kingler live in beaches. It is found in Kanto and Johto.

Diet

Kingler mainly eat Shellder and possibly other species of mollusk Pokémon.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Its large and hard pincer has 10,000-horsepower strength. However, being so big, it is unwieldy to move.
Generation II
Johto
It can hardly lift its massive, overgrown pincer. The pincer's size makes it difficult to aim properly.
???
No Pokédex data is available.



Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Rare Routes 19, 20, and 21 (Super Rod)
Generation II
Johto
Rare Union Cave (Super Rod)


Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 55
115 - 162 220 - 314
Attack: 130
121 - 200 238 - 394
Defense: 115
108 - 183 211 - 361
Sp.Atk: 50
49 - 112 94 - 218
Sp.Def: 50
49 - 112 94 - 218
Speed: 75
72 - 139 139 - 273
Total: 475   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 50.


Pokéathlon stats

Speed
1/2
Power
4/5 ★★★★
Skill
2/3 ★★
Stamina
4/5 ★★★★
Jump
2/2 ★★
Total
13/17 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Wide Guard Rock Status 0000 —% 10
00Start Mud Sport Ground Status 0000 —% 15
00Start Bubble Water Special 02020 100100% 30
00Start ViceGrip Normal Physical 05555 100100% 30
00Start Leer Normal Status 0000 100100% 30
055 ViceGrip Normal Physical 05555 100100% 30
099 Leer Normal Status 0000 100100% 30
1111 Harden Normal Status 0000 —% 30
1515 BubbleBeam Water Special 06565 100100% 20
1919 Mud Shot Ground Special 05555 09595% 15
2121 Metal Claw Steel Physical 05050 09595% 35
2525 Stomp Normal Physical 06565 100100% 20
3232 Protect Normal Status 0000 —% 10
3737 Guillotine Normal Physical 0000 —% 5
4444 Slam Normal Physical 08080 07575% 20
5151 Brine Water Special 06565 100100% 10
5656 Crabhammer Water Physical 09090 09090% 10
6363 Flail Normal Physical 0000 100100% 15
  • A level of "Start" indicates a move that will be known by a Kingler obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Dark Sprite TM01 Hone Claws Dark Status —% 15
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Ice Sprite TM07 Hail Ice Status —% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Ice Sprite TM13 Ice Beam Ice Special 95 100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 120 70% 5
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Ground Sprite TM28 Dig Ground Physical 80 100% 10
Bag TM Fighting Sprite TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Rock Sprite TM39 Rock Tomb Rock Physical 50 80% 10
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Normal Sprite TM54 False Swipe Normal Physical 40 100% 40
Bag TM Water Sprite TM55 Scald Water Special 80 100% 15
Bag TM Dark Sprite TM56 Fling Dark Physical 100% 10
Bag TM Dark Sprite TM60 Quash Dark Status 100% 15
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal Sprite TM75 Swords Dance Normal Status —% 30
Bag TM Rock Sprite TM80 Rock Slide Rock Physical 75 90% 10
Bag TM Bug Sprite TM81 X-Scissor Bug Physical 80 100% 15
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Normal Sprite HM01 Cut Normal Physical 50 95% 30
Bag HM Water Sprite HM03 Surf Water Special 95 100% 15
Bag HM Normal Sprite HM04 Strength Normal Physical 80 100% 15
Bag HM Water Sprite HM06 Dive Water Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
OmanyteOmastarKabutoKabutopsCorsola AncientPower Rock Special 60 100% 5
KabutoKabutops Endure Normal Status —% 10
KrabbyKingler Flail Normal Physical 100% 15
TentacoolTentacruelOmanyteOmastar Haze* Ice Status —% 30
KrabbyKingler Slam Normal Physical 80 75% 20
OmanyteOmastar Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Kingler in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Kingler in that game.
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
  • A black abbreviation in a colored box indicates that Kingler can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Kingler cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
098 Secret Power Normal Physical 70 100% 20
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see moves from other generations

Evolution

Krabby
Unevolved
Krabby
 Water 
Rare Candy
Level 28


Kingler
First evolution
Kingler
 Water 


Krabby #098: Krabby
Pokémon
#100: Voltorb Voltorb
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