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096MS #096: Drowzee
Pokémon
#098: Krabby 098MS
Hypno
スリーパー Sleeper
#097
097Hypno
Art by Ken Sugimori from FireRed and LeafGreen
Type
Psychic Unknown
Species
Hypnosis Pokémon
Abilities
Insomnia or Forewarn Inner Focus
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#097
Johto
#088
Hoenn
#267
Regional Browser numbers
Fiore
R-091
Almia
R-167
Height
5'03"
Imperial
1.6 m
Metric
Weight
166.7 lbs.
Imperial
75.6 kg
Metric
Dex color
Yellow
Catch rate
75 (9.8%)
Body style
Body12
Footprint
 F097 
Gender ratio
50% male, 50% female
Breeding
Human-Like group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
Base Exp.: 165 Battle Exp.: 1651*

Hypno (Japanese: スリーパー Sleeper) is a Psychic-type Pokémon.

It evolves from Drowzee starting at level 26.

Biology

Physiology

Hypno is a bipedal human-like Pokémon that has yellow colored skin. It has two triangular, cat-like ears on the top of its head and two sleepy looking eyes with a giant nose underneath. On its neck, it has a ruff of white fur. Hypno has five fingers on each hand and holds a pendulum in its left. (It is worthy to note that no explanation has been given as to where the pendulum Hypno carries comes from.) Hypno has three toes on its feet, which have a pink colored pad on the undersides.

Gender differences

The fur on a female's mane is longer than a male's mane.

Special abilities

Hypno are able to put people to sleep. They can then sense the dreams they are having, so they know what kind of dream they would be eating. Hypno is also known to inexplicably conjure up Poison Gas.

Behavior

Hypno is known to reside away from humans and on less traveled roads. If anyone comes by, the Hypno will hypnotize it and presumably eat its dreams. It carries around a pendulum, the item it uses to hypnotize victims, everywhere it goes. Hypno hypnotizes its victims by rocking its pendulum back and forth steadily, with the arcing movement and glitter of the pendulum lulling the victim to sleep, even if they just woke up. Hypno's Hypnosis technique is so effective, it can induce sleep in only three seconds, although the longer it swings its pendulum, the longer the effects of Hypnosis will last. Since eye contact is required for Hypno’s Hypnosis technique to work, the effect is negated if the victim quickly closes its eyes. While it waits for victims, it polishes its pendulum using its mane.

Habitat

Grassland

Grassland Pokémon

Wild Hypno live in very tall grass, by muddy rivers, in savannahs, and occasonally in ancient temples and tombs.

Diet

It feeds on dreams. Its special abilities allow it to put people to sleep and then sense the dreams they are having, so they know what kind of dream they would be eating.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
When it locks eyes with an enemy, it will use a mix of Psychic-moves such as Hypnosis and Confusion.
Generation II
Johto
When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Evolve Drowzee
Generation II
Johto
Rare [[[Johto Safari Zone|Safari Zone]]


Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 85
145 - 192 280 - 374
Attack: 73
70 - 137 135 - 269
Defense: 70
67 - 134 130 - 262
Sp.Atk: 73
70 - 137 135 - 269
Sp.Def: 115
108 - 183 211 - 361
Speed: 67
64 - 130 125 - 256
Total: 483   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 115.


Pokéathlon stats

Speed
2/3 ★★
Power
2/3 ★★
Skill
4/5 ★★★★
Stamina
3/3 ★★★
Jump
3/3 ★★★
Total
14/17 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Nightmare Ghost Status 0000 100100% 15
00Start Switcheroo Dark Status 0000 100100% 10
00Start Pound Normal Physical 04040 100100% 35
00Start Hypnosis Psychic Status 0000 06060% 20
00Start Disable Normal Status 0000 100100% 20
00Start Confusion Psychic Special 05050 100100% 25
055 Disable Normal Status 0000 100100% 20
099 Confusion Psychic Special 05050 100100% 25
1313 Headbutt Normal Physical 07070 100100% 15
1717 Poison Gas Poison Status 0000 08080% 40
2121 Meditate Psychic Status 0000 —% 40
2525 Psybeam Psychic Special 06565 100100% 20
2929 Headbutt Normal Physical 07070 100100% 15
3333 Psych Up Normal Status 0000 —% 10
3737 Synchronoise Psychic Special 07070 100100% 15
4141 Zen Headbutt Psychic Physical 08080 09090% 15
4545 Swagger Normal Status 0000 09090% 15
4949 Psychic Psychic Special 09090 100100% 10
5353 Nasty Plot Dark Status 0000 —% 20
5757 Psyshock Psychic Special 08080 100100% 10
6161 Future Sight Psychic Special 100100 100100% 10
  • A level of "Start" indicates a move that will be known by a Hypno obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Hypno
  • Italic indicates a move that gets STAB only when used by an evolution of Hypno
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite TM03 Psyshock Psychic Special 80 100% 10
Bag TM Psychic Sprite TM04 Calm Mind Psychic Status —% 20
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Dark Sprite TM12 Taunt Dark Status 100% 20
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Psychic Sprite TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Psychic Sprite TM19 Telekinesis Psychic Status —% 15
Bag TM Normal Sprite TM20 Safeguard Normal Status —% 25
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Psychic Sprite TM29 Psychic Psychic Special 90 100% 10
Bag TM Ghost Sprite TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Fighting Sprite TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Psychic Sprite TM33 Reflect Psychic Status —% 20
Bag TM Dark Sprite TM41 Torment Dark Status 100% 15
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Fighting Sprite TM47 Low Sweep Fighting Physical 60 100% 20
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Fighting Sprite TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Dark Sprite TM56 Fling Dark Physical 100% 10
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Normal Sprite TM77 Psych Up Normal Status —% 10
Bag TM Psychic Sprite TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Grass Sprite TM86 Grass Knot Grass Special 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Psychic Sprite TM92 Trick Room Psychic Status —% 5
  • Bold indicates a move that gets STAB when used by Hypno
  • Italic indicates a move that gets STAB only when used by an evolution of Hypno
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
122MS Barrier Psychic Status —% 30
107MS466MS126MS467MS Fire Punch Fire Physical 75 100% 15
122MS Guard Swap Psychic Status —% 10
107MS Ice Punch Ice Physical 75 100% 15
096MS097MS Nasty Plot Dark Status —% 20
064MS065MS122MS Role Play Psychic Status —% 10
064MS065MS Psycho Cut Psychic Physical 70 100% 20
063MS064MS065MS066MS067MS068MS
096MS097MS106MS107MS237MS122MS
125MS466MS126MS467MS
Secret Power Normal Physical 70 100% 20
063MS064MS065MS096MS097MS122MS Skill Swap Psychic Status —% 10
107MS125MS466MS467MS ThunderPunch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Hypno in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hypno in that game.
  • Bold indicates a move that gets STAB when used by Hypno
  • Italic indicates a move that gets STAB only when used by an evolution of Hypno
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Drain Punch Fighting Physical 75 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magic Room Psychic Status —% 10
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Hypno can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hypno cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hypno
  • Italic indicates a move that gets STAB only when used by an evolution of Hypno
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
096MS Drain Punch Fighting Physical 75 100% 15
  • Bold indicates a move that gets STAB when used by Hypno
  • Italic indicates a move that gets STAB only when used by an evolution of Hypno
  • Click on the generation numbers at the top to see moves from other generations

Evolution

096
Unevolved
Drowzee
 Psychic 
Bag Rare Candy Sprite
Level 26


097
First evolution
Hypno
 Psychic 

096MS #096: Drowzee
Pokémon
#098: Krabby 098MS