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073MS #073: Tentacruel
Pokémon
#075: Graveler 075MS
This article is about the species. For a specific instance of this species, see Geodude (disambiguation).
Geodude
イシツブテ Isitsubute
#074
074Geodude
Art by Ken Sugimori from FireRed and LeafGreen
Type
Rock Ground
Species
Rock Pokémon
Abilities
Rock Head or Sturdy Sand Veil
Hidden Ability
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Kanto
#074
Johto
#034
Hoenn
#057
Sinnoh
#031
Regional Browser numbers
Fiore
R-064
Almia
R-041
Oblivia
R-047 N-067
Height
1'04"
Imperial
0.4 m
Metric
Weight
44.1 lbs.
Imperial
20.0 kg
Metric
Dex color
Brown
Catch rate
255 (33.3%)
Body style
Body04
Footprint
 F074 
Gender ratio
50% male, 50% female
Breeding
Mineral group 16 cycles
(4080 minimum steps)
EV yield
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 73 Battle Exp.: Unknown

Geodude (Japanese: イシツブテ Isitsubute) is a dual-type Rock/Ground Pokémon.

It evolves into Graveler starting at level 25, which evolves into Golem when traded.

Biology

Physiology

Geodude is a gray boulder with bulging, rocky eyebrows, trapezoidal eyes with brown irises, and muscular five-fingered arms.

Gender differences

None.

Special abilities

Throwing rocks is a common type of offense used by Geodude. As Geodude is also a {{Ground}} type, it can use moves like Earthquake. Geodude also possesses the ability to explode. It has the ability to levitate, although is not unaffected from attacks from the ground.

Behavior

Geodude usually sit still on mountain paths or in caves, which is why they are often mistaken for rocks. Geodude uses its arms to climb steadily up steep mountain paths, hoisting itself over. Geodude also uses its arms to swing its fists around when angered, such as when it is stepped upon carelessly. Geodude are proud of their sturdy bodies and bash against each other in a contest of sorts to prove whose body is harder. When Geodude sleeps deeply, it buries itself halfway into the ground. Once buried, it will not awaken even if someone steps on it. In the morning, Geodude rolls downhill in search of food.

Habitat

Mountain

Mountain Pokémon

Geodude can be most often found on mountain trails, fields, under rocks, or in caves. They are a common sight in Kanto and Johto.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Its round form makes it easy to pick up. Some people have used them to hurl at each other in a snowball fight.
Generation II
Johto
Most people may not notice, but a closer look should reveal that there are many Geodude around.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Common Victory Road, Mt. Moon (walking)
Rock Tunnel, Cerulean Cave (Tall grass/walking and Rock Smash)
Generation II
Johto
Common Routes 45 and 46, Union Cave, Dark Cave, Ruins of Alph, Mt. Mortar, Cliff Cave

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 80
76 - 145 148 - 284
Defense: 100
94 - 167 184 - 328
Sp.Atk: 30
31 - 90 58 - 174
Sp.Def: 30
31 - 90 58 - 174
Speed: 20
22 - 79 40 - 152
Total: 300   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 30.


Pokéathlon stats

Speed
1/2
Power
3/3 ★★★
Skill
1/2
Stamina
3/4 ★★★
Jump
2/2 ★★
Total
10/13 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tackle Normal Physical 05050 100100% 35
00Start Defense Curl Normal Status 0000 —% 40
044 Mud Sport Ground Status 0000 —% 15
088 Rock Polish Rock Status 0000 —% 20
1111 Rock Throw Rock Physical 05050 09090% 15
1515 Magnitude Ground Physical 0000 100100% 30
1818 Rollout Rock Physical 03030 09090% 20
2222 Rock Blast Rock Physical 02525 09090% 10
2525 Smack Down Rock Physical 05050 100100% 15
2929 Selfdestruct Normal Physical 200200 100100% 5
3232 Bulldoze Ground Physical 06060 100100% 20
3636 Stealth Rock Rock Status 0000 —% 20
3939 Earthquake Ground Physical 100100 100100% 10
4343 Explosion Normal Physical 250250 100100% 5
4646 Double-Edge Normal Physical 120120 100100% 15
5050 Stone Edge Rock Physical 100100 08080% 5
  • A level of "Start" indicates a move that will be known by a Geodude obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an evolution of Geodude
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Rock Sprite TM23 Smack Down Rock Physical 50 100% 15
Bag TM Ground Sprite TM26 Earthquake Ground Physical 100 100% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Ground Sprite TM28 Dig Ground Physical 80 100% 10
Bag TM Fighting Sprite TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Fire Sprite TM35 Flamethrower Fire Special 95 100% 15
Bag TM Rock Sprite TM37 Sandstorm Rock Status —% 10
Bag TM Fire Sprite TM38 Fire Blast Fire Special 120 85% 5
Bag TM Rock Sprite TM39 Rock Tomb Rock Physical 50 80% 10
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Dark Sprite TM56 Fling Dark Physical 100% 10
Bag TM Fire Sprite TM59 Incinerate Fire Special 30 100% 15
Bag TM Normal Sprite TM64 Explosion Normal Physical 250 100% 5
Bag TM Rock Sprite TM69 Rock Polish Rock Status —% 20
Bag TM Rock Sprite TM71 Stone Edge Rock Physical 100 80% 5
Bag TM Steel Sprite TM74 Gyro Ball Steel Physical 100% 5
Bag TM Ground Sprite TM78 Bulldoze Ground Physical 60 100% 20
Bag TM Rock Sprite TM80 Rock Slide Rock Physical 75 90% 10
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Fighting Sprite TM94 Rock Smash Fighting Physical 40 100% 15
Bag HM Normal Sprite HM04 Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an evolution of Geodude
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
208MS Autotomize Steel Status —% 15
185MS Block Normal Status —% 5
095MS208MS Curse Ghost Status —% 10
185MS Endure* Normal Status —% 10
185MS Flail Normal Physical 100% 15
074MS075MS076MS185MS Focus Punch Fighting Physical 150 100% 20
185MS Hammer Arm Fighting Physical 100 90% 10
074MS075MS076MS185MS Mega Punch Normal Physical 80 85% 20
  • Moves marked with an asterisk (*) must be chain bred onto Geodude in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Geodude in that game.
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an evolution of Geodude
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Block Normal Status —% 5
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Geodude can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Geodude cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an evolution of Geodude
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Evolution

074
Unevolved
Geodude
 Rock  Ground 
Bag Rare Candy Sprite
Level 25


075
First evolution
Graveler
 Rock  Ground 
Bag Pal Pad Sprite
Trade


076
Second evolution
Golem
 Rock  Ground 

073MS #073: Tentacruel
Pokémon
#075: Graveler 075MS

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