This article is about the species. For a specific instance of this species, see Clefable (disambiguation) .
Abilities
Cute Charm or Magic Guard
Magic Guard Blue-Striped
-----
Unaware Hidden Ability
Regional Pokédex numbers
Kanto #036
Johto #042
Hoenn #234
Sinnoh #101
Unova #090
Not in any regional Pokédex
Height
4'03"Imperial
1.3 mMetric
4'03"/1.3 mRed-Striped
0'0"/0.0 mBlue-Striped
0'0"/0.0 m
Weight
88.2 lbs.Imperial
40.0 kgMetric
88.2 lbs./40.0 kgRed-Striped
0.0 lbs./0.0 kgBlue-Striped
0.0 lbs./0.0 kg
Breeding
Fairy group
21 cycles (5355 minimum steps)
EV yield
HP 3
Atk 0
Def 0
Sp.Atk 0
Sp.Def 0
Speed 0
Base Exp.: 129
Battle Exp.: 1291*
Clefable (Japanese : ピクシー Pixy ) is a Normal-type Pokémon.
It evolves from Clefairy when exposed to a Moon Stone . It is the final form of Cleffa .
Biology
Physiology
Clefable still strongly resembles its pre-evolutions, but is noticeably much taller while still retaining its vague star shape. It remains a tailed biped, but its ears are now much longer and almost completely the same color as its body, with small brown tips. Its wings are now much larger and a deeper shade of pink, but they are incapable of flight. Clefable loses the elongated left canine and the nails on its fingers that it had as a Clefairy, but gains an extra clawed toe on each foot. The undersides of its feet have a circular dark pink pattern.
Gender differences
None.
Special abilities
Clefable are most known for using Metronome in order to execute a random attack. Just like its pre-evolved forms, Clefable is very versatile whether it knows Metronome or not. The flavor text for Clefable states that its sense of hearing is so strong that it can hear a pin drop from half a mile (one kilometer) away. With its bouncy step, Clefable is even able to walk on water.
Behavior
Clefable are extremely shy, even more so than Clefairy or Cleffa. As such, they are quite reclusive. It may visit lakes when the moon is present, such as when it is drawn by the full moon to play at deserted lakes, or to take strolls on them on quiet, moonlit nights.
Habitat
Mountain Pokémon
Clefable is just as rare in the wild as its pre-evolutions. They can be found at Mt. Moon , or in other mountains that offer clear views of the moon at night. It is said to be one of the rarest Pokémon in the world.
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation I.
Generation I
It has an acute sense of hearing. It can easily hear a pin being dropped nearly 1,100 yards away.
Generation II
With its acute hearing, it can pick up sounds from far away. It usually hides in quiet places.
No Pokédex data is available.
Game locations
This Pokémon was unavailable prior to Generation I.
Stats
Base stats
Stat
Range
At Lv. 50
At Lv. 100
155 - 202
300 - 394
67 - 134
130 - 262
70 - 137
135 - 269
81 - 150
157 - 295
85 - 156
166 - 306
58 - 123
112 - 240
Minimum stats are calculated with 0 EVs , IVs of 0, and a hindering nature , if applicable.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
This Pokémon's Special base stat in Generation I was 85 .
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
Notes:
If this Pokémon is given a Ring Target , the effectiveness of Ghost-type moves is 1×.
Learnset
Generation V
Other generations:
I - II - III - IV
Level
Move
Type
Cat.
Pwr.
Acc.
PP
00 Start
Sing
Normal
Status
0000 —
055 55%
15
00 Start
DoubleSlap
Normal
Physical
015 15
085 85%
10
00 Start
Minimize
Normal
Status
0000 —
— —%
20
00 Start
Metronome
Normal
Status
0000 —
— —%
10
A level of "Start" indicates a move that will be known by a Clefable obtained at level 1 in Generation V
Bold indicates a move that gets STAB when used by Clefable
Italic indicates a move that gets STAB only when used by an evolution of Clefable
Click on the generation numbers at the top to see level-up moves from other generations
By TM /HM
Generation V
Other generations:
I - II - III - IV
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM03
Psyshock
Psychic
Special
80
100%
10
TM04
Calm Mind
Psychic
Status
—
—%
20
TM06
Toxic
Poison
Status
—
90%
10
TM10
Hidden Power
Normal
Special
—
100%
15
TM11
Sunny Day
Fire
Status
—
—%
5
TM13
Ice Beam
Ice
Special
95
100%
10
TM14
Blizzard
Ice
Special
120
70%
5
TM15
Hyper Beam
Normal
Special
150
90%
5
TM16
Light Screen
Psychic
Status
—
—%
30
TM17
Protect
Normal
Status
—
—%
10
TM18
Rain Dance
Water
Status
—
—%
5
TM19
Telekinesis
Psychic
Status
—
—%
15
TM20
Safeguard
Normal
Status
—
—%
25
TM21
Frustration
Normal
Physical
—
100%
20
TM22
SolarBeam
Grass
Special
120
100%
10
TM24
Thunderbolt
Electric
Special
95
100%
15
TM25
Thunder
Electric
Special
120
70%
10
TM27
Return
Normal
Physical
—
100%
20
TM28
Dig
Ground
Physical
80
100%
10
TM29
Psychic
Psychic
Special
90
100%
10
TM30
Shadow Ball
Ghost
Special
80
100%
15
TM31
Brick Break
Fighting
Physical
75
100%
15
TM32
Double Team
Normal
Status
—
—%
15
TM33
Reflect
Psychic
Status
—
—%
20
TM35
Flamethrower
Fire
Special
95
100%
15
TM38
Fire Blast
Fire
Special
120
85%
5
TM42
Facade
Normal
Physical
70
100%
20
TM44
Rest
Psychic
Status
—
—%
10
TM45
Attract
Normal
Status
—
100%
15
TM48
Round
Normal
Special
60
100%
15
TM49
Echoed Voice
Normal
Special
40
100%
15
TM52
Focus Blast
Fighting
Special
120
70%
5
TM56
Fling
Dark
Physical
—
100%
10
TM57
Charge Beam
Electric
Special
50
90%
10
TM59
Incinerate
Fire
Special
30
100%
15
TM67
Retaliate
Normal
Physical
70
100%
5
TM68
Giga Impact
Normal
Physical
150
90%
5
TM70
Flash
Normal
Status
—
100%
20
TM73
Thunder Wave
Electric
Status
—
100%
20
TM77
Psych Up
Normal
Status
—
—%
10
TM83
Work Up
Normal
Status
—
—%
30
TM85
Dream Eater
Psychic
Special
100
100%
15
TM86
Grass Knot
Grass
Special
—
100%
20
TM87
Swagger
Normal
Status
—
90%
15
TM90
Substitute
Normal
Status
—
—%
10
TM94
Rock Smash
Fighting
Physical
40
100%
15
HM04
Strength
Normal
Physical
80
100%
15
Bold indicates a move that gets STAB when used by Clefable
Italic indicates a move that gets STAB only when used by an evolution of Clefable
Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation V
Other generations:
II - III - IV
Father
Move
Type
Cat.
Pwr.
Acc.
PP
Amnesia *
Psychic
Status
—
—%
20
Belly Drum *
Normal
Status
—
—%
10
Metronome
Normal
Status
—
—%
20
Mimic
Normal
Status
—
—%
10
Present *
Normal
Physical
—
90%
15
Splash
Normal
Status
—
—%
40
Stored Power
Psychic
Special
20
100%
10
Tickle *
Normal
Status
—
100%
20
Wish
Normal
Status
—
—%
10
Moves marked with an asterisk (*) must be chain bred onto Clefable in Generation V
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Clefable in that game.
Bold indicates a move that gets STAB when used by Clefable
Italic indicates a move that gets STAB only when used by an evolution of Clefable
Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation V
Other generations:
II - III - IV
Game
Move
Type
Cat.
Pwr.
Acc.
PP
B
W
B2
W2
After You
Normal
Status
—
—%
15
B
W
B2
W2
Bounce
Flying
Physical
85
85%
5
B
W
B2
W2
Covet
Normal
Physical
60
100%
40
B
W
B2
W2
Drain Punch
Fighting
Physical
75
100%
10
B
W
B2
W2
Endeavor
Normal
Physical
—
100%
5
B
W
B2
W2
Fire Punch
Fire
Physical
75
100%
15
B
W
B2
W2
Gravity
Psychic
Status
—
—%
5
B
W
B2
W2
Heal Bell
Normal
Status
—
—%
5
B
W
B2
W2
Helping Hand
Normal
Status
—
—%
20
B
W
B2
W2
Hyper Voice
Normal
Special
90
100%
10
B
W
B2
W2
Ice Punch
Ice
Physical
75
100%
15
B
W
B2
W2
Icy Wind
Ice
Special
55
95%
15
B
W
B2
W2
Iron Tail
Steel
Physical
100
75%
15
B
W
B2
W2
Knock Off
Dark
Physical
20
100%
20
B
W
B2
W2
Last Resort
Normal
Physical
140
100%
5
B
W
B2
W2
Magic Coat
Psychic
Status
—
—%
15
B
W
B2
W2
Recycle
Normal
Status
—
—%
10
B
W
B2
W2
Role Play
Psychic
Status
—
—%
10
B
W
B2
W2
Signal Beam
Bug
Special
75
100%
15
B
W
B2
W2
Sleep Talk
Normal
Status
—
—%
10
B
W
B2
W2
Snatch
Dark
Status
—
—%
10
B
W
B2
W2
Snore
Normal
Special
40
100%
15
B
W
B2
W2
Stealth Rock
Rock
Status
—
—%
20
B
W
B2
W2
ThunderPunch
Electric
Physical
75
100%
15
B
W
B2
W2
Trick
Psychic
Status
—
100%
10
B
W
B2
W2
Wonder Room
Psychic
Status
—
—%
10
B
W
B2
W2
Zen Headbutt
Psychic
Physical
80
90%
15
A black abbreviation in a colored box indicates that Clefable can be tutored the move in that game
A colored abbreviation in a white box indicates that Clefable cannot be tutored the move in that game
Bold indicates a move that gets STAB when used by Clefable
Italic indicates a move that gets STAB only when used by an evolution of Clefable
Click on the generation numbers at the top to see Move Tutor moves from other generations
Generation V
Other generations:
I - II - III - IV
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Charm
Normal
Status
—
100%
20
Sweet Kiss
Normal
Status
—
75%
10
Copycat
Normal
Status
—
—%
20
Magical Leaf
Grass
Special
60
—%
20
Pound
Normal
Physical
40
100%
35
Encore
Normal
Status
—
100%
5
Growl
Normal
Status
—
100%
40
Defense Curl
Normal
Status
—
—%
40
Follow Me
Normal
Status
—
—%
20
Wake-Up Slap
Fighting
Physical
60
100%
10
Bestow
Normal
Status
—
—%
15
Cosmic Power
Psychic
Status
—
—%
20
Lucky Chant
Normal
Status
—
—%
30
Body Slam
Normal
Physical
85
100%
15
Gravity
Psychic
Status
—
—%
5
Moonlight
Normal
Status
—
—%
5
Stored Power
Psychic
Special
20
100%
10
Healing Wish
Psychic
Status
—
—%
10
After You
Normal
Status
—
—%
15
Meteor Mash
Steel
Physical
100
85%
10
*
Uproar
Normal
Special
90
100%
10
‡
Sleep Talk
Normal
Status
—
—%
10
Bold indicates a move that gets STAB when used by Clefable
Italic indicates a move that gets STAB only when used by an evolution of Clefable
Click on the generation numbers at the top to see moves from other generations
Evolution