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023MS #023: Ekans
Pokémon
#025: Pikachu 025MS
This article is about the species. For a specific instance of this species, see Arbok (disambiguation).
Arbok
アーボック Arbok
#024
024Arbok
Art by Ken Sugimori from FireRed and LeafGreen
Type
Poison Unknown
Species
Cobra Pokémon
Abilities
Intimidate or Shed Skin Unnerve
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#024
Johto
#051
Hoenn
#226
Regional Browser numbers
Fiore
R-152
Height
11'06"
Imperial
3.5 m
Metric
Weight
143.3 lbs.
Imperial
65.0 kg
Metric
Dex color
Purple
Catch rate
90 (11.8%)
Body style
Body02
Footprint
 F024 
Gender ratio
50% male, 50% female
Breeding
Field and
Dragon groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 147 Battle Exp.: 1471*

Arbok (Japanese: アーボック Arbok) is a Poison-type Pokémon.

It evolves from Ekans starting at level 22.

Biology

Physiology

Arbok is a serpentine, reptilian Pokémon with purple scales over most of its body. It has lost the rattle it had on its tail as an Ekans. Like a cobra, it can spread out its ribs into a hood, though they always seem to be in this position. On its "hood", it has a design much like an angry face. Studies on the aforementioned design have confirmed that there are six variations.

Gender differences

None.

Special abilities

It has a nasty bite with deadly venom. Terrifically strong, it is capable of crushing opponents by coiling its body around them and constricting. It can even flatten steel oil drums. If it encounters an enemy, it raises its head, intimidating the opponent with the frightening pattern on its body and making eerie sounds by expelling air from its mouth. If any part of Arbok's body except for the head is cut off, it can regrow the rest of its body again in a matter of a few weeks. It shares this trait with Onix. It also has the ability to detect vibrations. Arbok are also capable of spending long periods underwater and surviving in aquatic environments.

Behavior

Rather vicious, Arbok are territorial. They lash out at intruders with long fangs tipped with deadly venom. With a vengeful nature, it will not give up a chase once it targets its prey or an opponent, no matter how far.

Habitat

Grassland

Grassland Pokémon

Arbok live in grassy savannas and plains. It is native to Kanto and Johto.

Diet

In the wild, Arbok are hunters of smaller Pokémon, using the pattern on its hood to immobilize prey and using its venom to finish them off.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
The pattern on its belly appears to be a frightening face. Weak foes will flee just at the sight of the pattern.
Generation II
Johto
Transfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
Common Route 23 and Victory Road
Generation II
Johto
Few Safari Zone

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 85
81 - 150 157 - 295
Defense: 69
66 - 133 128 - 260
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 79
75 - 144 146 - 282
Speed: 80
76 - 145 148 - 284
Total: 438   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 65.


Pokéathlon stats

Speed
3/4 ★★★
Power
4/5 ★★★★
Skill
3/3 ★★★
Stamina
2/4 ★★☆☆
Jump
2/3 ★★
Total
14/19 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Ice Fang Ice Physical 06565 09595% 15
00Start Thunder Fang Electric Physical 06565 09595% 15
00Start Fire Fang Fire Physical 06565 09595% 15
00Start Wrap Normal Physical 01515 09090% 20
00Start Leer Normal Status 0000 100100% 30
00Start Poison Sting Poison Physical 01515 100100% 35
00Start Bite Dark Physical 06060 100100% 25
044 Poison Sting Poison Physical 01515 100100% 35
099 Bite Dark Physical 06060 100100% 25
1212 Glare Normal Status 0000 09090% 30
1717 Screech Normal Status 0000 08585% 40
2020 Acid Poison Special 04040 100100% 30
2222 Crunch Dark Physical 08080 100100% 15
2727 Stockpile Normal Status 0000 —% 20
2727 Swallow Normal Status 0000 —% 10
2727 Spit Up Normal Special 0000 100100% 10
3232 Acid Spray Poison Special 04040 100100% 20
3939 Mud Bomb Ground Special 06565 08585% 10
4444 Gastro Acid Poison Status 0000 100100% 10
5151 Haze Ice Status 0000 —% 30
5656 Coil Poison Status 0000 —% 20
6363 Gunk Shot Poison Physical 120120 07070% 5
  • A level of "Start" indicates a move that will be known by a Arbok obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Poison Sprite TM09 Venoshock Poison Special 65 100% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Ground Sprite TM26 Earthquake Ground Physical 100 100% 10
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Ground Sprite TM28 Dig Ground Physical 80 100% 10
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Poison Sprite TM34 Sludge Wave Poison Special 95 100% 10
Bag TM Poison Sprite TM36 Sludge Bomb Poison Special 90 100% 10
Bag TM Rock Sprite TM39 Rock Tomb Rock Physical 50 80% 10
Bag TM Dark Sprite TM41 Torment Dark Status 100% 15
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Dark Sprite TM66 Payback Dark Physical 50 100% 10
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Ground Sprite TM78 Bulldoze Ground Physical 60 100% 20
Bag TM Rock Sprite TM80 Rock Slide Rock Physical 75 90% 10
Bag TM Dragon Sprite TM82 Dragon Tail Dragon Physical 60 90% 10
Bag TM Poison Sprite TM84 Poison Jab Poison Physical 80 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag HM Normal Sprite HM04 Strength Normal Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
215MS461MS228MS229MS Beat Up Dark Physical 100% 10
054MS055MS Disable Normal Status 100% 20
032MS033MS034MS052MS053MS058MS
059MS086MS087MS111MS112MS464MS
161MS162MS179MS180MS181MS
Iron Tail* Steel Physical 100 75% 15
019MS020MS128MS197MS206MS Pursuit Dark Physical 40 100% 20
004MS005MS006MS020MS111MS112MS
464MS128MS136MS209MS210MS217MS
232MS
Scary Face Normal Status 100% 10
025MS026MS147MS148MS149MS161MS
162MS194MS195MS231MS232MS
Slam Normal Physical 80 75% 20
206MS Spite Ghost Status 100% 10
019MS020MS050MS051MS161MS162MS Sucker Punch Dark Physical 80 100% 5
053MS Switcheroo Dark Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Arbok in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Arbok in that game.
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bind Normal Physical 15 85% 20
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Gastro Acid Poison Status 100% 10
B W B2 W2 Giga Drain Grass Special 75 100% 10
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
  • A black abbreviation in a colored box indicates that Arbok can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Arbok cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see moves from other generations

Evolution

023
Unevolved
Ekans
 Poison 
Bag Rare Candy Sprite
Level 22


024
First evolution
Arbok
 Poison 

023MS #023: Ekans
Pokémon
#025: Pikachu 025MS

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