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064MS #064: Kadabra
Pokémon
#066: Machop 066MS
Alakazam
フーディン Foodin
#065
065Alakazam
Art by Ken Sugimori from FireRed and LeafGreen
Type
Psychic Unknown
Species
Psi Pokémon
Abilities
Synchronize or Inner Focus Magic Guard
Hidden Ability
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Kanto
#065
Johto
#091
Hoenn
#041
Sinnoh
#022
Regional Browser numbers
Almia
R-184
Height
4'11"
Imperial
1.5 m
Metric
Weight
105.8 lbs.
Imperial
48.0 kg
Metric
Dex color
Brown
Catch rate
50 (6.5%)
Body style
Body12
Footprint
 F065 
Gender ratio
75% male, 25% female
Breeding
Human-Like group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
3
Sp.Def
0
Speed
0
Base Exp.: 186 Battle Exp.: 1861*

Alakazam (Japanese: フーディン Foodin) is a Psychic-type Pokémon.

It evolves from Kadabra when traded. It is the final form of Abra.

Biology

Physiology

Alakazam is characterized by its human-like structure and its large mustache (which is less prominent in females - see below). It has grown slightly since evolving from Kadabra and has become much lankier. Alakazam now has brown sections over its forearms and knees. It has lost the Zener markings and the tail it had as a Kadabra. Its head (and more importantly, its brain) has become much larger, giving it extremely powerful mental powers. It is bipedal with three toes on each foot, each of which has a white claw. It wields a silver spoon in each hand, each of which acts as an amplifier for its special abilities.

Gender differences

A female has a significantly shorter mustache.

Special abilities

It is said that Alakazam is known to have mastered every type and form of psychic ability, including, but not limited to: telekinesis, telepathy, ESP, psionic abilities, levitation, defensive techniques, mind control, and telekinetic blasts. Alakazam are said to have excellent memory and can remember everything that it has experienced since hatching as an Abra, and has an IQ that exceeds 5,000, making it the most intelligent non-legendary Pokémon. Upon possessing amazing psychic skills and knowledge, Alakazam is proficient with the use of the elemental punches, giving it the ability to cause serious damage to any foe that resist its psychic moves. Although Alakazam is quite fragile and prefers to use its psychic abilities for movement and battle, it is quite capable of learning a broad range of fighting moves. As a fully evolved Pokémon, Alakazam is capable of using the moves Hyper Beam and Giga Impact.

Alakazam, and its pre-evolution, Kadabra, are the only known Pokémon that learn Kinesis and the only known Pokémon to learn Ally Switch without the aid of a TM.

Behavior

Each Alakazam carries two spoons everywhere it goes. These spoons are said to increase this Pokémon's psychic ability greatly.

Habitat

Urban

Urban Pokémon

Alakazam live in urban areas, close to humans. They are mostly found in abandoned buildings left to disrepair. Its home range is the same as Abra and Kadabra.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes.
Generation II
Johto
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Kanto
None Evolve Kadabra
Generation II
Johto
None Evolve Kadabra

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 55
115 - 162 220 - 314
Attack: 50
49 - 112 94 - 218
Defense: 45
45 - 106 85 - 207
Sp.Atk: 135
126 - 205 247 - 405
Sp.Def: 85
81 - 150 157 - 295
Speed: 120
112 - 189 220 - 372
Total: 490   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 135.


Pokéathlon stats

Speed
3/4 ★★★
Power
1/1
Skill
5/5 ★★★★★
Stamina
1/1
Jump
2/2 ★★
Total
12/13 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Teleport Psychic Status 0000 —% 20
00Start Kinesis Psychic Status 0000 08080% 15
00Start Confusion Psychic Special 05050 100100% 25
1616 Confusion Psychic Special 05050 100100% 25
1818 Disable Normal Status 0000 100100% 20
2222 Miracle Eye Psychic Status 0000 —% 40
2424 Ally Switch Psychic Status 0000 —% 15
2828 Psybeam Psychic Special 06565 100100% 20
3030 Reflect Psychic Status 0000 —% 20
3434 Telekinesis Psychic Status 0000 —% 15
3636 Recover Normal Status 0000 —% 10
4040 Psycho Cut Psychic Physical 07070 100100% 20
4242 Calm Mind Psychic Status 0000 —% 20
4646 Psychic Psychic Special 09090 100100% 10
4848 Future Sight Psychic Special 100100 100100% 10
5252 Trick Psychic Status 0000 100100% 10
  • A level of "Start" indicates a move that will be known by a Alakazam obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite TM03 Psyshock Psychic Special 80 100% 10
Bag TM Psychic Sprite TM04 Calm Mind Psychic Status —% 20
Bag TM Poison Sprite TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status —% 5
Bag TM Dark Sprite TM12 Taunt Dark Status 100% 20
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Psychic Sprite TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite TM17 Protect Normal Status —% 10
Bag TM Water Sprite TM18 Rain Dance Water Status —% 5
Bag TM Psychic Sprite TM19 Telekinesis Psychic Status —% 15
Bag TM Normal Sprite TM20 Safeguard Normal Status —% 25
Bag TM Normal Sprite TM21 Frustration Normal Physical 100% 20
Bag TM Normal Sprite TM27 Return Normal Physical 100% 20
Bag TM Psychic Sprite TM29 Psychic Psychic Special 90 100% 10
Bag TM Ghost Sprite TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status —% 15
Bag TM Psychic Sprite TM33 Reflect Psychic Status —% 20
Bag TM Dark Sprite TM41 Torment Dark Status 100% 15
Bag TM Normal Sprite TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 40 100% 10
Bag TM Normal Sprite TM48 Round Normal Special 60 100% 15
Bag TM Psychic Sprite TM51 Ally Switch Psychic Status —% 15
Bag TM Fighting Sprite TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Grass Sprite TM53 Energy Ball Grass Special 80 100% 10
Bag TM Dark Sprite TM56 Fling Dark Physical 100% 10
Bag TM Electric Sprite TM57 Charge Beam Electric Special 50 90% 10
Bag TM Dark Sprite TM63 Embargo Dark Status 100% 15
Bag TM Normal Sprite TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal Sprite TM70 Flash Normal Status 100% 20
Bag TM Electric Sprite TM73 Thunder Wave Electric Status 100% 20
Bag TM Normal Sprite TM77 Psych Up Normal Status —% 10
Bag TM Psychic Sprite TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Grass Sprite TM86 Grass Knot Grass Special 100% 20
Bag TM Normal Sprite TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite TM90 Substitute Normal Status —% 10
Bag TM Psychic Sprite TM92 Trick Room Psychic Status —% 5
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
122MS Barrier Psychic Status —% 30
122MS Encore Normal Status 100% 5
107MS466MS126MS467MS Fire Punch Fire Physical 75 100% 15
122MS Guard Swap Psychic Status —% 10
107MS Ice Punch Ice Physical 75 100% 15
063MS064MS065MS096MS097MS122MS Skill Swap Psychic Status —% 10
107MS125MS466MS467MS ThunderPunch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Alakazam in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Alakazam in that game.
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Drain Punch Fighting Physical 75 100% 15
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magic Room Psychic Status —% 10
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Alakazam can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Alakazam cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
064MS Role Play Psychic Status —% 10
063MS Gravity Psychic Status —% 5
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see moves from other generations

Evolution

063
Unevolved
Abra
 Psychic 
Bag Rare Candy Sprite
Level 16


064
First evolution
Kadabra
 Psychic 
Bag Pal Pad Sprite
Trade


065
Second evolution
Alakazam
 Psychic 

064MS #064: Kadabra
Pokémon
#066: Machop 066MS